Core/Spells: Cleanup in Spell.h:
- Codestyle (fix function naming) and cleanup changes in SpellCastTargets class, also access variables of this class by getters/setters - Move IsQuestTameSpell function to SpellMgr.h - Move UnitList typedef to Unit.h Additionally - add missing copyright notice to SpellAuraEffects.h
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@@ -338,6 +338,8 @@ class Totem;
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class Transport;
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class Vehicle;
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typedef std::list<Unit*> UnitList;
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struct SpellImmune
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{
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uint32 type;
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