*Note: this patch may do not have any use for TC.
[7645] Fixed problems wit temporary unsummoned pets and cleanup code. Author: VladimirMangos
* Save temporary unsummoned pet to current slot (instead non_in_slot mode) and
prevent save as current pet summoned while temporay unsummon (arena)
* Prevent overwrite temporary summoned pet data
* At player loading set temporary unsummoned pet data instead pet loading
if pet expected to be temporary unsummoned in current player state (loading in taxi flight/etc)
* Restore proper pet at arena leave and unsummon in arena summoned.
--HG--
branch : trunk
This commit is contained in:
@@ -951,15 +951,9 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
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plr->RemoveArenaAuras(true); // removes debuffs / dots etc., we don't want the player to die after porting out
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bgTypeId=BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing)
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// summon old pet if there was one and there isn't a current pet
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if(!plr->GetGuardianPet() && plr->GetTemporaryUnsummonedPetNumber())
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{
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Pet* NewPet = new Pet(plr);
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if(!NewPet->LoadPetFromDB(plr, 0, (plr)->GetTemporaryUnsummonedPetNumber(), true))
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delete NewPet;
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(plr)->SetTemporaryUnsummonedPetNumber(0);
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}
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// unsummon current and summon old pet if there was one and there isn't a current pet
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plr->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT);
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plr->ResummonPetTemporaryUnSummonedIfAny();
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if (isRated() && GetStatus() == STATUS_IN_PROGRESS)
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{
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@@ -1113,19 +1107,7 @@ void BattleGround::AddPlayer(Player *plr)
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}
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plr->DestroyConjuredItems(true);
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Pet* pet = plr->GetPet();
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if (pet)
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{
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if (pet->getPetType() == SUMMON_PET || pet->getPetType() == HUNTER_PET)
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{
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(plr)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
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(plr)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
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}
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(plr)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
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}
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else
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(plr)->SetTemporaryUnsummonedPetNumber(0);
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plr->UnsummonPetTemporaryIfAny();
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if(GetStatus() == STATUS_WAIT_JOIN) // not started yet
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{
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@@ -814,9 +814,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
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SendDoFlight( MountId, path, startNode );
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}
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// Load pet if any and player is alive and not in taxi flight
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if(pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0)
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pCurrChar->LoadPet();
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// Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
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pCurrChar->LoadPet();
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// Set FFA PvP for non GM in non-rest mode
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if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) )
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@@ -157,14 +157,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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GetPlayer()->CastSpell(GetPlayer(), 2479, true);
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// resummon pet
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if(GetPlayer()->m_temporaryUnsummonedPetNumber)
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{
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Pet* NewPet = new Pet(GetPlayer());
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if(!NewPet->LoadPetFromDB(GetPlayer(), 0, GetPlayer()->m_temporaryUnsummonedPetNumber, true))
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delete NewPet;
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GetPlayer()->m_temporaryUnsummonedPetNumber = 0;
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}
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GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
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GetPlayer()->SetDontMove(false);
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}
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@@ -611,12 +611,13 @@ void WorldSession::HandleStablePet( WorldPacket & recv_data )
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// slots ordered in query, and if not equal then free
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if(slot!=free_slot)
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break;
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// this slot not free, skip
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++free_slot;
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}while( result->NextRow() );
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delete result;
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}
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delete result;
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if( free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots)
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{
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+44
-15
@@ -99,17 +99,17 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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QueryResult *result;
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if(petnumber)
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if (petnumber)
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// known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
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"FROM character_pet WHERE owner = '%u' AND id = '%u'",
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ownerid, petnumber);
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else if(current)
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else if (current)
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// current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
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"FROM character_pet WHERE owner = '%u' AND slot = '%u'",
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ownerid, PET_SAVE_AS_CURRENT );
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else if(petentry)
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else if (petentry)
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// known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
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// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
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@@ -129,7 +129,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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// update for case of current pet "slot = 0"
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petentry = fields[1].GetUInt32();
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if(!petentry)
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if (!petentry)
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{
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delete result;
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return false;
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@@ -141,16 +141,24 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0;
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// check temporary summoned pets like mage water elemental
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if(current && is_temporary_summoned)
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if (current && is_temporary_summoned)
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{
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delete result;
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return false;
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}
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uint32 pet_number = fields[0].GetUInt32();
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if (current && owner->IsPetNeedBeTemporaryUnsummoned())
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{
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owner->SetTemporaryUnsummonedPetNumber(pet_number);
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delete result;
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return false;
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}
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Map *map = owner->GetMap();
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uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_PET);
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uint32 pet_number = fields[0].GetUInt32();
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if(!Create(guid, map, owner->GetPhaseMask(), petentry, pet_number))
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if (!Create(guid, map, owner->GetPhaseMask(), petentry, pet_number))
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{
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delete result;
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return false;
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@@ -159,7 +167,8 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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float px, py, pz;
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owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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Relocate(px, py, pz, owner->GetOrientation());
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if(!IsPositionValid())
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if (!IsPositionValid())
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{
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sLog.outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
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GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
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@@ -172,14 +181,14 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
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CreatureInfo const *cinfo = GetCreatureInfo();
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if(cinfo->type == CREATURE_TYPE_CRITTER)
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if (cinfo->type == CREATURE_TYPE_CRITTER)
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{
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map->Add((Creature*)this);
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delete result;
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return true;
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}
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if(getPetType() == HUNTER_PET || (getPetType() == SUMMON_PET && cinfo->type == CREATURE_TYPE_DEMON && owner->getClass() == CLASS_WARLOCK))
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if (getPetType() == HUNTER_PET || (getPetType() == SUMMON_PET && cinfo->type == CREATURE_TYPE_DEMON && owner->getClass() == CLASS_WARLOCK))
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m_charmInfo->SetPetNumber(pet_number, true);
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else
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m_charmInfo->SetPetNumber(pet_number, false);
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@@ -204,7 +213,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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SetUInt32Value(UNIT_NPC_FLAGS, 0);
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SetName(fields[9].GetString());
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switch(getPetType())
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switch (getPetType())
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{
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case SUMMON_PET:
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petlevel=owner->getLevel();
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@@ -260,12 +269,12 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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_LoadSpells();
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_LoadSpellCooldowns();
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if(!is_temporary_summoned)
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if (!is_temporary_summoned)
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{
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// permanent controlled pets store state in DB
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Tokens tokens = StrSplit(fields[14].GetString(), " ");
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if(tokens.size() != 20)
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if (tokens.size() != 20)
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{
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delete result;
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return false;
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@@ -345,13 +354,33 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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void Pet::SavePetToDB(PetSaveMode mode)
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{
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if(!GetEntry())
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if (!GetEntry())
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return;
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// save only fully controlled creature
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if(!isControlled())
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if (!isControlled())
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return;
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// not save not player pets
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if(!IS_PLAYER_GUID(GetOwnerGUID()))
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return;
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Player* pOwner = (Player*)GetOwner();
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if (!pOwner)
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return;
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// not save pet as current if another pet temporary unsummoned
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if (mode == PET_SAVE_AS_CURRENT && pOwner->GetTemporaryUnsummonedPetNumber() &&
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pOwner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber())
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{
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// pet will lost anyway at restore temporary unsummoned
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if(getPetType()==HUNTER_PET)
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return;
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// for warlock case
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mode = PET_SAVE_NOT_IN_SLOT;
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}
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uint32 curhealth = GetHealth();
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uint32 curmana = GetPower(POWER_MANA);
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+40
-27
@@ -1683,16 +1683,9 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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//SendMessageToSet(&data, true);
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if (!(options & TELE_TO_NOT_UNSUMMON_PET))
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{
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//same map, only remove pet if out of range
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if(pet && !IsWithinDistInMap(pet, OWNER_MAX_DISTANCE))
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{
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if(pet->isControlled() && !pet->isTemporarySummoned() )
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m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber();
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else
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m_temporaryUnsummonedPetNumber = 0;
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RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
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}
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//same map, only remove pet if out of range for new position
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if(pet && pet->GetDistance(x,y,z) >= OWNER_MAX_DISTANCE)
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UnsummonPetTemporaryIfAny();
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}
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if(!(options & TELE_TO_NOT_LEAVE_COMBAT))
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@@ -1701,14 +1694,8 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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if (!(options & TELE_TO_NOT_UNSUMMON_PET))
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{
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// resummon pet
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if(pet && m_temporaryUnsummonedPetNumber)
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{
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Pet* NewPet = new Pet(this);
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if(!NewPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true))
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delete NewPet;
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m_temporaryUnsummonedPetNumber = 0;
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}
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if (pet)
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ResummonPetTemporaryUnSummonedIfAny();
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}
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uint32 newzone, newarea;
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@@ -1767,15 +1754,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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// remove pet on map change
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if (pet)
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{
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//leaving map -> delete pet right away (doing this later will cause problems)
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if(pet->isControlled() && !pet->isTemporarySummoned())
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m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber();
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else
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m_temporaryUnsummonedPetNumber = 0;
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RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
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}
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UnsummonPetTemporaryIfAny();
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// remove all dyn objects
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RemoveAllDynObjects();
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@@ -20485,3 +20464,37 @@ void Player::UpdateFallInformationIfNeed( MovementInfo const& minfo,uint16 opcod
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if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <=minfo.z || opcode == MSG_MOVE_FALL_LAND)
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SetFallInformation(minfo.fallTime, minfo.z);
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}
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void Player::UnsummonPetTemporaryIfAny()
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{
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Pet* pet = GetPet();
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if(!pet)
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return;
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if(!m_temporaryUnsummonedPetNumber && pet->isControlled() && !pet->isTemporarySummoned() )
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{
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m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber();
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m_oldpetspell = pet->GetUInt32Value(UNIT_CREATED_BY_SPELL);
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}
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RemovePet(pet, PET_SAVE_AS_CURRENT);
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}
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void Player::ResummonPetTemporaryUnSummonedIfAny()
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{
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if(!m_temporaryUnsummonedPetNumber)
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return;
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// not resummon in not appropriate state
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if(IsPetNeedBeTemporaryUnsummoned())
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return;
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if(GetPetGUID())
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return;
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Pet* NewPet = new Pet(this);
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if(!NewPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true))
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delete NewPet;
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m_temporaryUnsummonedPetNumber = 0;
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}
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+3
-2
@@ -1998,8 +1998,9 @@ class TRINITY_DLL_SPEC Player : public Unit
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// Temporarily removed pet cache
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uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
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void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
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uint32 GetOldPetSpell() const { return m_oldpetspell; }
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void SetOldPetSpell(uint32 petspell) { m_oldpetspell = petspell; }
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void UnsummonPetTemporaryIfAny();
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void ResummonPetTemporaryUnSummonedIfAny();
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bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
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void SendCinematicStart(uint32 CinematicSequenceId);
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void SendMovieStart(uint32 MovieId);
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+6
-15
@@ -9537,21 +9537,7 @@ void Unit::Mount(uint32 mount)
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// unsummon pet
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if(GetTypeId() == TYPEID_PLAYER)
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{
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Pet* pet = ((Player*)this)->GetPet();
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if(pet)
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{
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if(pet->isControlled())
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{
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((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
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((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
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}
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((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
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}
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else
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((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
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}
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((Player*)this)->UnsummonPetTemporaryIfAny();
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}
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void Unit::Unmount()
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@@ -9567,6 +9553,7 @@ void Unit::Unmount()
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// only resummon old pet if the player is already added to a map
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// this prevents adding a pet to a not created map which would otherwise cause a crash
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// (it could probably happen when logging in after a previous crash)
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<<<<<<< HEAD:src/game/Unit.cpp
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if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
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{
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Pet* NewPet = new Pet((Player*)this);
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@@ -9575,6 +9562,10 @@ void Unit::Unmount()
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((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
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}
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=======
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if(GetTypeId() == TYPEID_PLAYER)
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((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
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>>>>>>> 661760f287d94dbbe8f5224b19ba4181c7d62910:src/game/Unit.cpp
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}
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void Unit::SetInCombatWith(Unit* enemy)
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