BG: Ignore min player limit while in debug mode
Patch by AntiDiavol closes issue 1581 --HG-- branch : trunk
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@@ -350,7 +350,7 @@ void BattleGround::Update(uint32 diff)
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EndBattleGround(winner);
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m_PrematureCountDown = false;
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}
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else
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else if (!sBattleGroundMgr.isTesting())
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{
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uint32 newtime = m_PrematureCountDownTimer - diff;
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// announce every minute
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