*Make charge-like spells with talented warbringer correctly remove movement impairing auras.
*Fix Revitalize. *Use MaxHp of target instead of base hp for CC auras amount. --HG-- branch : trunk
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@@ -1594,7 +1594,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 casterGUID = 0) const;
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Aura * GetAura(uint32 spellId, uint64 casterGUID = 0) const;
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AuraEffect* GetAura(AuraType type, uint32 family, uint32 familyFlag1 , uint32 familyFlag2=0, uint32 familyFlag3=0, uint64 casterGUID=0);
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AuraEffect * GetAura(AuraType type, uint32 family, uint32 familyFlag1 , uint32 familyFlag2=0, uint32 familyFlag3=0, uint64 casterGUID=0);
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AuraEffect * IsScriptOverriden(SpellEntry const * spell, int32 script) const;
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bool HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster = 0) const;
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bool HasAura(uint32 spellId, uint64 caster = 0) const;
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bool HasAura(Aura * aur) const;
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