*Fix usage of EffectValueMultiplier in spell code.
*Remove some obsolete code from spell class. *Rename some spellmod and dbc column names to be more accurate. --HG-- branch : trunk
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@@ -546,7 +546,6 @@ class Spell
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Unit* m_originalCaster; // cached pointer for m_originalCaster, updated at Spell::UpdatePointers()
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Spell** m_selfContainer; // pointer to our spell container (if applicable)
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Spell** m_triggeringContainer; // pointer to container with spell that has triggered us
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//Spell data
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SpellSchoolMask m_spellSchoolMask; // Spell school (can be overwrite for some spells (wand shoot for example)
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@@ -598,7 +597,6 @@ class Spell
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// Damage and healing in effects need just calculate
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int32 m_damage; // Damge in effects count here
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int32 m_healing; // Healing in effects count here
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int32 m_healthLeech; // Health leech in effects for all targets count here
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//******************************************
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// Spell trigger system
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