*Fix usage of EffectValueMultiplier in spell code.
*Remove some obsolete code from spell class. *Rename some spellmod and dbc column names to be more accurate. --HG-- branch : trunk
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@@ -111,14 +111,14 @@ enum SpellModOp
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SPELLMOD_JUMP_TARGETS = 17,
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SPELLMOD_CHANCE_OF_SUCCESS = 18,
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SPELLMOD_ACTIVATION_TIME = 19,
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SPELLMOD_EFFECT_PAST_FIRST = 20,
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SPELLMOD_DAMAGE_MULTIPLIER = 20,
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SPELLMOD_GLOBAL_COOLDOWN = 21,
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SPELLMOD_DOT = 22,
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SPELLMOD_EFFECT3 = 23,
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SPELLMOD_SPELL_BONUS_DAMAGE = 24,
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SPELLMOD_BONUS_MULTIPLIER = 24,
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// spellmod 25
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SPELLMOD_PROC_PER_MINUTE = 26,
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SPELLMOD_MULTIPLE_VALUE = 27,
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SPELLMOD_VALUE_MULTIPLIER = 27,
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SPELLMOD_RESIST_DISPEL_CHANCE = 28,
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SPELLMOD_CRIT_DAMAGE_BONUS_2 = 29, //one not used spell
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SPELLMOD_SPELL_COST_REFUND_ON_FAIL = 30
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