*Fix critter AI.
*Some AI structure change. --HG-- branch : trunk
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@@ -31,7 +31,7 @@ class TRINITY_DLL_DECL TotemAI : public CreatureAI
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{
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public:
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TotemAI(Creature &c);
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TotemAI(Creature *c);
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void MoveInLineOfSight(Unit *);
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void AttackStart(Unit *);
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