*Fix critter AI.
*Some AI structure change. --HG-- branch : trunk
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@@ -29,7 +29,7 @@ class TRINITY_DLL_DECL ReactorAI : public CreatureAI
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{
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public:
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ReactorAI(Creature &c) : i_creature(c), i_victimGuid(0) {}
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ReactorAI(Creature *c) : i_creature(*c), i_victimGuid(0) {}
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void MoveInLineOfSight(Unit *);
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void AttackStart(Unit *);
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