*Fix critter AI.
*Some AI structure change. --HG-- branch : trunk
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@@ -25,7 +25,7 @@
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#define MAX_OUTDOOR_PVP_DISTANCE 200 // the max value in capture point type go data0 is 100 currently, so use twice that much to handle leaving as well
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OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature &c) : i_creature(c)
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OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature *c) : i_creature(*c)
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{
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sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", c.GetGUIDLow());
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c.SetReactState(REACT_AGGRESSIVE);
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