*Fix critter AI.
*Some AI structure change. --HG-- branch : trunk
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@@ -36,7 +36,7 @@ class TRINITY_DLL_DECL GuardAI : public CreatureAI
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public:
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GuardAI(Creature &c);
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GuardAI(Creature *c);
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void MoveInLineOfSight(Unit *);
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void AttackStart(Unit *);
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