Scripts/Spell: extend SpellScript class: add target aura accessors and functions which prevent various effects of the spell from being executed. Check out SpellScript.h for details
--HG-- branch : trunk
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@@ -672,6 +672,7 @@ class Spell
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// Scripting system
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void LoadScripts();
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void PrepareTargetHitForScripts();
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std::list<SpellScript *> m_loadedScripts;
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// effect helpers
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