Scripts/Spell: extend SpellScript class: add target aura accessors and functions which prevent various effects of the spell from being executed. Check out SpellScript.h for details

--HG--
branch : trunk
This commit is contained in:
QAston
2010-08-19 14:31:31 +02:00
parent d4605c5f7f
commit 30bcf8c659
6 changed files with 89 additions and 7 deletions
+1
View File
@@ -672,6 +672,7 @@ class Spell
// Scripting system
void LoadScripts();
void PrepareTargetHitForScripts();
std::list<SpellScript *> m_loadedScripts;
// effect helpers