*Fix build.
--HG-- branch : trunk
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@@ -1416,7 +1416,7 @@ class TRINITY_DLL_SPEC Player : public Unit
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bool addActionButton(uint8 button, uint16 action, uint8 type, uint8 misc);
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bool addActionButton(uint8 button, uint16 action, uint8 type, uint8 misc);
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void removeActionButton(uint8 button);
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void removeActionButton(uint8 button);
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void SendInitialActionButtons();
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void SendInitialActionButtons() const;
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PvPInfo pvpInfo;
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PvPInfo pvpInfo;
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void UpdatePvP(bool state, bool ovrride=false);
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void UpdatePvP(bool state, bool ovrride=false);
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@@ -0,0 +1 @@
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//#include "pchdef.h"
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@@ -0,0 +1,16 @@
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//add here most rarely modified headers to speed up debug build compilation
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#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
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#include "Common.h"
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#include "MapManager.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "ObjectDefines.h"
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#include "Database/SQLStorage.h"
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#include "Opcodes.h"
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#include "SharedDefines.h"
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#ifdef FASTBUILD
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//add additional headers here to speed up compilation in release builds even more
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#include "ObjectMgr.h"
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#endif
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