From 30a59b7b6953a7f82f0d5c8c5c5d6fd7c1ee78e4 Mon Sep 17 00:00:00 2001 From: Xanadu Date: Wed, 23 Jun 2010 05:04:24 +0200 Subject: [PATCH] Mobs can no longer crit with spells. Closes issue #1704. Based on patch by PSZ. --HG-- branch : trunk --- src/server/game/Entities/Unit/Unit.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 6764b454c4..76b87985de 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10367,6 +10367,10 @@ int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVic bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType) const { + // Mobs can't crit with spells. + if (IS_CREATURE_GUID(GetGUID())) + return false; + // not critting spell if ((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT)) return false;