Add support for quest 10629 (Shizzwork) Hellfire Peninsula
--HG-- branch : trunk
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@@ -815,6 +815,7 @@ UPDATE `creature_template` SET `ScriptName`='npc_naladu' WHERE `entry`=19361;
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UPDATE `creature_template` SET `ScriptName`='npc_tracy_proudwell' WHERE `entry`=18266;
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UPDATE `creature_template` SET `ScriptName`='npc_tracy_proudwell' WHERE `entry`=18266;
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UPDATE `creature_template` SET `ScriptName`='npc_trollbane' WHERE `entry`=16819;
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UPDATE `creature_template` SET `ScriptName`='npc_trollbane' WHERE `entry`=16819;
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UPDATE `creature_template` SET `ScriptName`='npc_ancestral_wolf' WHERE `entry`=17077;
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UPDATE `creature_template` SET `ScriptName`='npc_ancestral_wolf' WHERE `entry`=17077;
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UPDATE `creature_template` SET `ScriptName`='npc_fel_guard_hound' WHERE `entry`=21847;
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/* HILLSBRAD FOOTHILLS */
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/* HILLSBRAD FOOTHILLS */
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@@ -0,0 +1 @@
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UPDATE `creature_template` SET `ScriptName` = 'npc_fel_guard_hound' WHERE `entry`=21847;
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@@ -405,6 +405,53 @@ bool QuestAccept_npc_wounded_blood_elf(Player* pPlayer, Creature* pCreature, Que
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return true;
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return true;
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}
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}
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/*######
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## npc_fel_guard_hound
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######*/
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enum eFelGuard
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{
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SPELL_SUMMON_POO = 37688,
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DERANGED_HELBOAR = 16863
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};
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struct npc_fel_guard_houndAI : public ScriptedAI
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{
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npc_fel_guard_houndAI(Creature* c) : ScriptedAI(c) {}
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uint32 checkTimer;
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uint64 lastHelboar; //store last helboar GUID to prevent multiple spawns of poo with the same mob
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void Reset()
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{
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me->GetMotionMaster()->MoveFollow(me->GetOwner(), PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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checkTimer = 5000; //check for creature every 5 sec
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}
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void Aggro(Unit* /*pWho*/) {}
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void UpdateAI(const uint32 diff)
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{
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if (checkTimer < diff)
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{
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Creature* pHelboar = me->FindNearestCreature(DERANGED_HELBOAR, 10, false);
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if (pHelboar && pHelboar->GetGUID() != lastHelboar)
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{
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lastHelboar = pHelboar->GetGUID();
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DoCast(me, SPELL_SUMMON_POO);
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pHelboar->RemoveCorpse();
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checkTimer = 5000;
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}
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}else checkTimer -= diff;
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}
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};
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CreatureAI* GetAI_npc_fel_guard_hound(Creature* pCreature)
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{
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return new npc_fel_guard_houndAI(pCreature);
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}
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void AddSC_hellfire_peninsula()
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void AddSC_hellfire_peninsula()
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{
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{
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Script *newscript;
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Script *newscript;
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@@ -447,5 +494,10 @@ void AddSC_hellfire_peninsula()
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newscript->GetAI = &GetAI_npc_wounded_blood_elf;
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newscript->GetAI = &GetAI_npc_wounded_blood_elf;
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newscript->pQuestAccept = &QuestAccept_npc_wounded_blood_elf;
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newscript->pQuestAccept = &QuestAccept_npc_wounded_blood_elf;
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newscript->RegisterSelf();
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name="npc_fel_guard_hound";
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newscript->GetAI = &GetAI_npc_fel_guard_hound;
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newscript->RegisterSelf();
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}
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}
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