Core/Spells: add SPELL_ATTR_CU_IGNORE_ARMOR to the avalible custom attribute list, make some spells use the attribute. Research made with JohnHoliver and Shauren
--HG-- branch : trunk
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@@ -880,6 +880,7 @@ inline bool IsProfessionSkill(uint32 skill)
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#define SPELL_ATTR_CU_NEGATIVE_EFF1 0x00020000
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#define SPELL_ATTR_CU_NEGATIVE_EFF2 0x00040000
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#define SPELL_ATTR_CU_NEGATIVE 0x00070000
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#define SPELL_ATTR_CU_IGNORE_ARMOR 0x00080000
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typedef std::vector<uint32> SpellCustomAttribute;
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typedef std::vector<bool> EnchantCustomAttribute;
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