Core/Spells: add SPELL_ATTR_CU_IGNORE_ARMOR to the avalible custom attribute list, make some spells use the attribute. Research made with JohnHoliver and Shauren

--HG--
branch : trunk
This commit is contained in:
QAston
2010-08-18 19:26:07 +02:00
parent b8a613647f
commit 2ffe785765
6 changed files with 42 additions and 9 deletions
@@ -1271,10 +1271,8 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
{
damage = caster->SpellDamageBonus(target, GetSpellProto(), damage, DOT, GetBase()->GetStackAmount());
// Calculate armor mitigation if it is a physical spell
// But not for bleed mechanic spells
if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
// Calculate armor mitigation
if (Unit::IsDamageReducedByArmor(GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), m_effIndex))
{
uint32 damageReductedArmor = caster->CalcArmorReducedDamage(target, damage, GetSpellProto());
cleanDamage.mitigated_damage += damage - damageReductedArmor;
@@ -1384,8 +1382,8 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
if (crit)
damage = caster->SpellCriticalDamageBonus(m_spellProto, damage, target);
//Calculate armor mitigation if it is a physical spell
if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
// Calculate armor mitigation
if (Unit::IsDamageReducedByArmor(GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), m_effIndex))
{
uint32 damageReductedArmor = caster->CalcArmorReducedDamage(target, damage, GetSpellProto());
cleanDamage.mitigated_damage += damage - damageReductedArmor;