*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIALIZE_IMAGES)
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode. *Save Minions follow angle to allow themmoving in a formation *Improvements in SpellAI: correctly evade and select attack target for creatures without threat list *Use SpellAI instead of PetAI for not controllable guardians *Only guardians with SUMMON_TYPE_PET are controllable now *Add script and template data for Mirror Image. *Thanks to Drahy for help. --HG-- branch : trunk
This commit is contained in:
@@ -1092,6 +1092,7 @@ UPDATE `creature_template` SET `ScriptName`='mob_spawn_of_marli' WHERE `entry`=1
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UPDATE `creature_template` SET `ScriptName`='mob_batrider' WHERE `entry`=14965;
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UPDATE `creature_template` SET `ScriptName`='mob_shade_of_jindo' WHERE `entry`=14986;
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UPDATE `creature_template` SET `ScriptName`='mob_ohgan' WHERE `entry`=14988;
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UPDATE `creature_template` SET `ScriptName`='npc_mirror_image' WHERE `entry`=31216;
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UPDATE `creature_template` SET `ScriptName`='EventAI', `modelid_A` = 16925,`modelid_H` = 16925, `minmana` = 1000000,`maxmana` = 1000000, `unit_flags` = 33554434 WHERE `entry` IN(29998, 33753, 33752, 33751, 33750);
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DELETE FROM `creature_ai_scripts` WHERE `creature_id` IN (29998, 33753, 33752, 33751, 33750);
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@@ -140,7 +140,9 @@ INSERT INTO `spell_linked_spell` (`spell_trigger`, `spell_effect`, `type`, `comm
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-- --------
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-- TARGET
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-- --------
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-- Mirror Image
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DELETE FROM `spell_script_target` WHERE `entry` IN (58836);
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INSERT INTO `spell_script_target` VALUES (58836, 1, 31216);
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-- zulaman
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DELETE FROM `spell_script_target` WHERE `entry` IN
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(42577,42471,43734,42631);
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@@ -179,6 +179,8 @@ spell6 = VALUES(spell6),
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spell7 = VALUES(spell7),
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spell8 = VALUES(spell8);
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UPDATE `creature_template` SET `spell1`=59638, `spell2` = 59637 WHERE `entry`=31216; # Mirror Image
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# Spore
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UPDATE `creature_template` SET `minlevel`='80',`maxlevel`='80',`faction_A`='21',`faction_H`='21' WHERE entry IN (16286,30068);
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@@ -0,0 +1,4 @@
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DELETE FROM `spell_script_target` WHERE `entry` IN (58836);
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INSERT INTO `spell_script_target` VALUES (58836, 1, 31216);
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UPDATE `creature_template` SET `ScriptName`='npc_mirror_image' WHERE `entry`=31216;
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UPDATE `creature_template` SET `spell1`=59638, `spell2` = 59637 WHERE `entry`=31216;
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="windows-1250"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Version="9,00"
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Name="TrinityScript"
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ProjectGUID="{4295C8A9-79B7-4354-8064-F05FB9CA0C96}"
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RootNamespace="ScriptDev2"
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@@ -555,14 +555,14 @@
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<Filter
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Name="Blackfathom Depths"
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>
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<File
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RelativePath="..\scripts\zone\blackfathom_depths\instance_blackfathom_deeps.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\zone\blackfathom_depths\def_blackfathom_deeps.h"
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>
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</File>
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<File
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RelativePath="..\scripts\zone\blackfathom_depths\def_blackfathom_deeps.h"
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>
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</File>
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<File
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RelativePath="..\scripts\zone\blackfathom_depths\instance_blackfathom_deeps.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Bloodmyst Isle"
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@@ -725,10 +725,12 @@
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>
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</Filter>
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<Filter
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Name="Desolace">
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<File
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RelativePath="..\scripts\zone\desolace\desolace.cpp">
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</File>
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Name="Desolace"
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>
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<File
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RelativePath="..\scripts\zone\desolace\desolace.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Dire Maul"
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@@ -838,7 +840,7 @@
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Name="Razorfen Kraul"
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>
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<File
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RelativePath="..\scripts\zone\razorfen_kraul\razorfen_kraul.cpp"
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RelativePath="..\scripts\zone\razorfen_kraul\def_razorfen_kraul.h"
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>
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</File>
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<File
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@@ -846,7 +848,7 @@
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>
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</File>
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<File
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RelativePath="..\scripts\zone\razorfen_kraul\def_razorfen_kraul.h"
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RelativePath="..\scripts\zone\razorfen_kraul\razorfen_kraul.cpp"
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>
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</File>
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</Filter>
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@@ -1636,6 +1636,32 @@ CreatureAI* GetAI_mob_mojo(Creature *_Creature)
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return new mob_mojoAI (_Creature);
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}
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struct TRINITY_DLL_DECL npc_mirror_image : public SpellAI
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{
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npc_mirror_image(Creature *c) : SpellAI(c) {}
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Unit * owner;
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void Reset()
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{
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if (m_creature->isSummon())
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owner = ((TempSummon*)me)->GetOwner();
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if (!owner)
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return;
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me->SetDisplayId(owner->GetDisplayId());
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owner->SetLevel(owner->getLevel());
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// Inherit Master's Threat List (not yet implemented)
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owner->CastSpell((Unit*)NULL, 58838, true);
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// here mirror image casts on summoner spell (not present in client dbc) 49866
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// here should be auras (not present in client dbc): 35657, 35658, 35659, 35660 selfcasted by mirror images (stats related?)
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// Clone Me!
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owner->CastSpell(me, 45204, false);
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}
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};
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CreatureAI* GetAI_npc_mirror_image(Creature *_Creature)
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{
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return new npc_mirror_image (_Creature);
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}
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void AddSC_npcs_special()
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{
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Script *newscript;
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@@ -1727,6 +1753,11 @@ void AddSC_npcs_special()
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newscript->GetAI = &GetAI_npc_snake_trap_serpents;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name="npc_mirror_image";
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newscript->GetAI = &GetAI_npc_mirror_image;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name="mob_mojo";
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newscript->GetAI = &GetAI_mob_mojo;
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@@ -227,7 +227,7 @@ struct TRINITY_DLL_DECL npc_threshwackonatorAI : public ScriptedAI
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if(me->isAlive())
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{
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if(Player* pPlayer = Unit::GetPlayer(PlayerGUID))
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me->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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me->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, m_creature->GetFollowAngle());
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else
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{
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me->GetMotionMaster()->MovementExpired();
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@@ -246,7 +246,7 @@ struct TRINITY_DLL_DECL npc_threshwackonatorAI : public ScriptedAI
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me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
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if(Player* pPlayer = Unit::GetPlayer(PlayerGUID))
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me->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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me->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, m_creature->GetFollowAngle());
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DoScriptText(EMOTE_START, me);
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}
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@@ -137,7 +137,7 @@ bool EffectDummyCreature_npc_aged_dying_ancient_kodo(Unit *pCaster, uint32 spell
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if (pCreatureTarget->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
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pCreatureTarget->GetMotionMaster()->MoveIdle();
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pCreatureTarget->GetMotionMaster()->MoveFollow(pCaster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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pCreatureTarget->GetMotionMaster()->MoveFollow(pCaster, PET_FOLLOW_DIST, pCreatureTarget->GetFollowAngle());
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}
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//always return true when we are handling this spell and effect
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@@ -81,7 +81,7 @@ struct TRINITY_DLL_DECL npc_mistAI : public ScriptedAI
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if (m_creature->isAlive())
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{
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if (Player* pPlayer = Unit::GetPlayer(uiPlayerGUID))
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m_creature->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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m_creature->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, m_creature->GetFollowAngle());
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else
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{
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m_creature->GetMotionMaster()->MovementExpired();
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@@ -100,7 +100,7 @@ struct TRINITY_DLL_DECL npc_mistAI : public ScriptedAI
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m_creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
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if (Player* pPlayer = Unit::GetPlayer(uiPlayer))
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m_creature->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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m_creature->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, m_creature->GetFollowAngle());
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}
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void DoComplete()
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@@ -2577,3 +2577,4 @@ time_t Creature::GetLinkedCreatureRespawnTime() const
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return 0;
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}
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@@ -163,6 +163,7 @@ enum SummonMask
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SUMMON_MASK_VEHICLE = 0x00000020,
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SUMMON_MASK_PUPPET = 0x00000040,
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SUMMON_MASK_HUNTER_PET = 0x00000080,
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SUMMON_MASK_CONTROLABLE_GUARDIAN = 0x00000100,
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};
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// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
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@@ -148,7 +148,6 @@ bool CreatureAI::UpdateVictim()
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{
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if(!me->isInCombat())
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return false;
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if(Unit *victim = me->SelectVictim())
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AttackStart(victim);
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return me->getVictim();
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@@ -195,7 +194,10 @@ void CreatureAI::EnterEvadeMode()
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return;
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if(Unit *owner = me->GetCharmerOrOwner())
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, MOTION_SLOT_ACTIVE);
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{
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, m_creature->GetFollowAngle(), MOTION_SLOT_ACTIVE);
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}
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else
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me->GetMotionMaster()->MoveTargetedHome();
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@@ -54,13 +54,13 @@ namespace FactorySelector
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// select by NPC flags
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if(!ai_factory)
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{
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if(creature->isGuardian() && ((Guardian*)creature)->GetOwner()->GetTypeId() == TYPEID_PLAYER)
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if(creature->HasSummonMask(SUMMON_MASK_CONTROLABLE_GUARDIAN) && ((Guardian*)creature)->GetOwner()->GetTypeId() == TYPEID_PLAYER)
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ai_factory = ai_registry.GetRegistryItem("PetAI");
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else if(creature->isVehicle() || creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
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ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
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else if(creature->isGuard())
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ai_factory = ai_registry.GetRegistryItem("GuardAI");
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else if(creature->isGuardian())
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else if(creature->HasSummonMask(SUMMON_MASK_CONTROLABLE_GUARDIAN))
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ai_factory = ai_registry.GetRegistryItem("PetAI");
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else if(creature->isTotem())
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ai_factory = ai_registry.GetRegistryItem("TotemAI");
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+1
-1
@@ -1661,7 +1661,7 @@ bool ChatHandler::HandleNpcFollowCommand(const char* /*args*/)
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}
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// Follow player - Using pet's default dist and angle
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creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, creature->GetFollowAngle());
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PSendSysMessage(LANG_CREATURE_FOLLOW_YOU_NOW, creature->GetName());
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return true;
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@@ -1718,6 +1718,8 @@ TempSummon *Map::SummonCreature(uint32 entry, float x, float y, float z, float a
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mask = SUMMON_MASK_PUPPET;
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else if(properties->Type == SUMMON_TYPE_MINIPET)
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mask = SUMMON_MASK_MINION;
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else if (properties->Flags & 512) // Mirror Image, Summon Gargoyle
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mask = SUMMON_MASK_GUARDIAN;
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}
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uint32 phase = PHASEMASK_NORMAL, team = 0;
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@@ -1053,7 +1053,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
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/*0x3FE*/ { "MSG_GUILD_BANK_MONEY_WITHDRAWN", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankMoneyWithdrawn },
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/*0x3FF*/ { "MSG_GUILD_EVENT_LOG_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleGuildEventLogQueryOpcode },
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/*0x400*/ { "CMSG_MAELSTROM_RENAME_GUILD", STATUS_NEVER, &WorldSession::Handle_NULL },
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/*0x401*/ { "CMSG_GET_MIRRORIMAGE_DATA", STATUS_NEVER, &WorldSession::Handle_NULL },
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/*0x401*/ { "CMSG_GET_MIRRORIMAGE_DATA", STATUS_LOGGEDIN, &WorldSession::HandleMirrrorImageDataRequest },
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/*0x402*/ { "SMSG_MIRRORIMAGE_DATA", STATUS_NEVER, &WorldSession::Handle_ServerSide },
|
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/*0x403*/ { "SMSG_FORCE_DISPLAY_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
|
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/*0x404*/ { "SMSG_SPELL_CHANCE_RESIST_PUSHBACK", STATUS_NEVER, &WorldSession::Handle_ServerSide },
|
||||
|
||||
+1
-1
@@ -166,7 +166,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
|
||||
}
|
||||
|
||||
float px, py, pz;
|
||||
owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
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owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, GetFollowAngle());
|
||||
Relocate(px, py, pz, owner->GetOrientation());
|
||||
|
||||
if (!IsPositionValid())
|
||||
|
||||
+4
-2
@@ -74,7 +74,7 @@ void PetAI::_stopAttack()
|
||||
|
||||
if(owner && m_creature->GetCharmInfo() && m_creature->GetCharmInfo()->HasCommandState(COMMAND_FOLLOW))
|
||||
{
|
||||
m_creature->GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
|
||||
m_creature->GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST, m_creature->GetFollowAngle());
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -112,8 +112,10 @@ void PetAI::UpdateAI(const uint32 diff)
|
||||
if(owner->isInCombat() && !(m_creature->HasReactState(REACT_PASSIVE) || m_creature->GetCharmInfo()->HasCommandState(COMMAND_STAY)))
|
||||
AttackStart(owner->getAttackerForHelper());
|
||||
else if(m_creature->GetCharmInfo()->HasCommandState(COMMAND_FOLLOW) && !m_creature->hasUnitState(UNIT_STAT_FOLLOW))
|
||||
m_creature->GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
|
||||
m_creature->GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST, m_creature->GetFollowAngle());
|
||||
}
|
||||
else if (owner && !m_creature->hasUnitState(UNIT_STAT_FOLLOW)) // no charm info and no victim
|
||||
m_creature->GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST, m_creature->GetFollowAngle());
|
||||
|
||||
if(!me->GetCharmInfo())
|
||||
return;
|
||||
|
||||
@@ -102,7 +102,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
|
||||
case COMMAND_FOLLOW: //spellid=1792 //FOLLOW
|
||||
pet->AttackStop();
|
||||
pet->InterruptNonMeleeSpells(false);
|
||||
pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
|
||||
pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,pet->GetFollowAngle());
|
||||
charmInfo->SetCommandState( COMMAND_FOLLOW );
|
||||
break;
|
||||
case COMMAND_ATTACK: //spellid=1792 //ATTACK
|
||||
|
||||
@@ -292,7 +292,7 @@ enum AuraType
|
||||
SPELL_AURA_COMPREHEND_LANGUAGE = 244,
|
||||
SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL = 245,
|
||||
SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK = 246,
|
||||
SPELL_AURA_247 = 247,
|
||||
SPELL_AURA_CLONE_CASTER = 247,
|
||||
SPELL_AURA_MOD_COMBAT_RESULT_CHANCE = 248,
|
||||
SPELL_AURA_CONVERT_RUNE = 249,
|
||||
SPELL_AURA_MOD_INCREASE_HEALTH_2 = 250,
|
||||
@@ -324,7 +324,7 @@ enum AuraType
|
||||
SPELL_AURA_276 = 276, // Only "Test Mod Damage % Mechanic" spell, possible mod damage done
|
||||
SPELL_AURA_MOD_MAX_AFFECTED_TARGETS = 277,
|
||||
SPELL_AURA_MOD_DISARM_RANGED = 278,
|
||||
SPELL_AURA_279 = 279,
|
||||
SPELL_AURA_INITIALIZE_IMAGES = 279,
|
||||
SPELL_AURA_MOD_ARMOR_PENETRATION_PCT = 280,
|
||||
SPELL_AURA_MOD_HONOR_GAIN_PCT = 281,
|
||||
SPELL_AURA_MOD_BASE_HEALTH_PCT = 282,
|
||||
|
||||
+37
-4
@@ -300,7 +300,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
|
||||
&Aura::HandleComprehendLanguage, //244 SPELL_AURA_COMPREHEND_LANGUAGE
|
||||
&Aura::HandleNoImmediateEffect, //245 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL
|
||||
&Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK implemented in Spell::EffectApplyAura
|
||||
&Aura::HandleNULL, //247 target to become a clone of the caster
|
||||
&Aura::HandleAuraCloneCaster, //247 SPELL_AURA_CLONE_CASTER
|
||||
&Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
|
||||
&Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
|
||||
&Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
|
||||
@@ -332,7 +332,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
|
||||
&Aura::HandleNULL, //276 mod damage % mechanic?
|
||||
&Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap
|
||||
&Aura::HandleAuraModDisarm, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
|
||||
&Aura::HandleNULL, //279 visual effects? 58836 and 57507 - makes summon to have name of caster
|
||||
&Aura::HandleAuraInitializeImages, //279 SPELL_AURA_INITIALIZE_IMAGES
|
||||
&Aura::HandleModArmorPenetrationPct, //280 SPELL_AURA_MOD_ARMOR_PENETRATION_PCT
|
||||
&Aura::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor
|
||||
&Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
|
||||
@@ -6966,7 +6966,7 @@ void AuraEffect::PeriodicDummyTick()
|
||||
if (spell->Id == 55342)
|
||||
{
|
||||
// Set name of summons to name of caster
|
||||
m_target->CastSpell(m_target, m_spellProto->EffectTriggerSpell[m_effIndex], true);
|
||||
m_target->CastSpell((Unit *)NULL, m_spellProto->EffectTriggerSpell[m_effIndex], true);
|
||||
m_isPeriodic = false;
|
||||
}
|
||||
break;
|
||||
@@ -7357,7 +7357,7 @@ void AuraEffect::HandleModPossessPet(bool apply, bool Real, bool /*changeAmount*
|
||||
((Player*)caster)->PetSpellInitialize();
|
||||
if(!m_target->getVictim())
|
||||
{
|
||||
m_target->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
||||
m_target->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, m_target->GetFollowAngle());
|
||||
m_target->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
|
||||
}
|
||||
}
|
||||
@@ -7489,7 +7489,40 @@ void AuraEffect::HandleReflectSpells( bool Apply, bool Real , bool /*changeAmoun
|
||||
}
|
||||
}
|
||||
}
|
||||
void AuraEffect::HandleAuraInitializeImages( bool Apply, bool Real , bool /*changeAmount*/)
|
||||
{
|
||||
if (!Real || !Apply)
|
||||
return;
|
||||
Unit * caster = GetCaster();
|
||||
if (!caster)
|
||||
return;
|
||||
// Set item visual
|
||||
if (caster->GetTypeId()== TYPEID_PLAYER)
|
||||
{
|
||||
if (Item const * item = ((Player *)caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
|
||||
m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, item->GetProto()->ItemId);
|
||||
if (Item const * item = ((Player *)caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
|
||||
m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, item->GetProto()->ItemId);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID));
|
||||
m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1));
|
||||
m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2));
|
||||
}
|
||||
}
|
||||
|
||||
void AuraEffect::HandleAuraCloneCaster( bool Apply, bool Real , bool /*changeAmount*/)
|
||||
{
|
||||
if (!Real || !Apply)
|
||||
return;
|
||||
Unit * caster = GetCaster();
|
||||
if (!caster)
|
||||
return;
|
||||
// Set item visual
|
||||
m_target->SetDisplayId(caster->GetDisplayId());
|
||||
m_target->SetUInt32Value(UNIT_FIELD_FLAGS_2, 2064);
|
||||
}
|
||||
int32 AuraEffect::CalculateCrowdControlAuraAmount(Unit * caster)
|
||||
{
|
||||
// Damage cap for CC effects
|
||||
|
||||
@@ -335,6 +335,8 @@ class TRINITY_DLL_SPEC AuraEffect
|
||||
void HandleCharmConvert(bool apply, bool Real, bool changeAmount);
|
||||
void HandleReflectSpells( bool Apply, bool Real , bool changeAmount);
|
||||
void HandleModArmorPenetrationPct(bool Apply, bool Real, bool changeAmount);
|
||||
void HandleAuraInitializeImages(bool Apply, bool Real, bool changeAmount);
|
||||
void HandleAuraCloneCaster(bool Apply, bool Real, bool changeAmount);
|
||||
|
||||
int32 CalculateCrowdControlAuraAmount(Unit * caster);
|
||||
|
||||
|
||||
@@ -3280,6 +3280,9 @@ void Spell::EffectSummonType(uint32 i)
|
||||
switch(properties->Category)
|
||||
{
|
||||
default:
|
||||
if (properties->Flags & 512)
|
||||
SummonGuardian(entry, properties);
|
||||
break;
|
||||
switch(properties->Type)
|
||||
{
|
||||
case SUMMON_TYPE_PET:
|
||||
@@ -3363,7 +3366,7 @@ void Spell::EffectSummonType(uint32 i)
|
||||
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
|
||||
|
||||
TempSummon * summon = m_originalCaster->SummonCreature(entry,px,py,pz,m_caster->GetOrientation(),summonType,duration);
|
||||
summon->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_originalCaster->GetGUID());
|
||||
summon->SetUInt64Value(UNIT_FIELD_SUMONEDBY, m_originalCaster->GetGUID());
|
||||
if (properties->Category == SUMMON_CATEGORY_ALLY)
|
||||
summon->setFaction(m_originalCaster->getFaction());
|
||||
}
|
||||
@@ -4556,6 +4559,15 @@ void Spell::EffectScriptEffect(uint32 effIndex)
|
||||
{
|
||||
switch(m_spellInfo->Id)
|
||||
{
|
||||
case 45204: // Clone Me!
|
||||
case 41055: // Copy Weapon
|
||||
case 45206: // Copy Off-hand Weapon
|
||||
unitTarget->CastSpell(m_caster, damage, false);
|
||||
break;
|
||||
case 45205: // Copy Offhand Weapon
|
||||
case 41054: // Copy Weapon
|
||||
m_caster->CastSpell(unitTarget, damage, false);
|
||||
break;
|
||||
// Despawn Horse
|
||||
case 52267:
|
||||
{
|
||||
@@ -6695,6 +6707,8 @@ void Spell::SummonGuardian(uint32 entry, SummonPropertiesEntry const *properties
|
||||
((Guardian*)summon)->InitStatsForLevel(level);
|
||||
|
||||
summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
|
||||
if(summon->HasSummonMask(SUMMON_MASK_MINION) && m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
|
||||
((Minion*)summon)->SetFollowAngle(m_caster->GetAngle(summon));
|
||||
|
||||
summon->AI()->EnterEvadeMode();
|
||||
}
|
||||
|
||||
@@ -537,3 +537,79 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
|
||||
if(unit->isVehicle())
|
||||
_player->EnterVehicle((Vehicle*)unit);
|
||||
}
|
||||
|
||||
void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data )
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_GET_MIRRORIMAGE_DATA");
|
||||
CHECK_PACKET_SIZE(recv_data, 8);
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
// Get unit for which data is needed by client
|
||||
Unit *unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL);
|
||||
if(!unit)
|
||||
return;
|
||||
// Get creator of the unit
|
||||
Unit *creator = ObjectAccessor::GetObjectInWorld(unit->GetCreatorGUID(),(Unit*)NULL);
|
||||
if (!creator)
|
||||
return;
|
||||
WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);
|
||||
data << (uint64)guid;
|
||||
data << (uint32)creator->GetDisplayId();
|
||||
if (creator->GetTypeId()==TYPEID_PLAYER)
|
||||
{
|
||||
Player * pCreator = (Player *)creator;
|
||||
data << (uint8)pCreator->getRace();
|
||||
data << (uint8)pCreator->getGender();
|
||||
data << (uint8)pCreator->getClass();
|
||||
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 0); // skin
|
||||
|
||||
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 1); // face
|
||||
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 2); // hair
|
||||
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 3); // haircolor
|
||||
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES_2, 0); // facialhair
|
||||
|
||||
data << (uint32)0; // unk
|
||||
static const EquipmentSlots ItemSlots[] =
|
||||
{
|
||||
EQUIPMENT_SLOT_HEAD,
|
||||
EQUIPMENT_SLOT_SHOULDERS,
|
||||
EQUIPMENT_SLOT_BODY,
|
||||
EQUIPMENT_SLOT_CHEST,
|
||||
EQUIPMENT_SLOT_WAIST,
|
||||
EQUIPMENT_SLOT_LEGS,
|
||||
EQUIPMENT_SLOT_FEET,
|
||||
EQUIPMENT_SLOT_WRISTS,
|
||||
EQUIPMENT_SLOT_HANDS,
|
||||
EQUIPMENT_SLOT_BACK,
|
||||
EQUIPMENT_SLOT_TABARD,
|
||||
EQUIPMENT_SLOT_END
|
||||
};
|
||||
// Display items in visible slots
|
||||
for (EquipmentSlots const* itr = &ItemSlots[0];*itr!=EQUIPMENT_SLOT_END;++itr)
|
||||
if (Item const *item = pCreator->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
|
||||
data << (uint32)item->GetProto()->DisplayInfoID;
|
||||
else
|
||||
data << (uint32)0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Skip player data for creatures
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
data << (uint32)0;
|
||||
}
|
||||
SendPacket( &data );
|
||||
}
|
||||
|
||||
|
||||
@@ -265,6 +265,7 @@ Minion::Minion(SummonPropertiesEntry const *properties, Unit *owner) : TempSummo
|
||||
{
|
||||
assert(m_owner);
|
||||
m_summonMask |= SUMMON_MASK_MINION;
|
||||
m_followAngle = PET_FOLLOW_ANGLE;
|
||||
}
|
||||
|
||||
void Minion::InitStats(uint32 duration)
|
||||
@@ -286,7 +287,7 @@ void Minion::InitSummon()
|
||||
if(m_owner->GetTypeId() == TYPEID_PLAYER
|
||||
&& m_owner->GetMinionGUID() == GetGUID()
|
||||
&& !m_owner->GetCharmGUID())
|
||||
((Player*)m_owner)->CharmSpellInitialize();
|
||||
((Player*)m_owner)->CharmSpellInitialize();
|
||||
}
|
||||
|
||||
void Minion::RemoveFromWorld()
|
||||
@@ -302,7 +303,11 @@ Guardian::Guardian(SummonPropertiesEntry const *properties, Unit *owner) : Minio
|
||||
, m_bonusdamage(0)
|
||||
{
|
||||
m_summonMask |= SUMMON_MASK_GUARDIAN;
|
||||
InitCharmInfo();
|
||||
if (properties && properties->Type == SUMMON_TYPE_PET)
|
||||
{
|
||||
m_summonMask |= SUMMON_MASK_CONTROLABLE_GUARDIAN;
|
||||
InitCharmInfo();
|
||||
}
|
||||
}
|
||||
|
||||
void Guardian::InitStats(uint32 duration)
|
||||
@@ -311,7 +316,7 @@ void Guardian::InitStats(uint32 duration)
|
||||
|
||||
InitStatsForLevel(m_owner->getLevel());
|
||||
|
||||
if(m_owner->GetTypeId() == TYPEID_PLAYER)
|
||||
if(m_owner->GetTypeId() == TYPEID_PLAYER && HasSummonMask(SUMMON_MASK_CONTROLABLE_GUARDIAN))
|
||||
m_charmInfo->InitCharmCreateSpells();
|
||||
|
||||
SetReactState(REACT_AGGRESSIVE);
|
||||
|
||||
@@ -54,9 +54,12 @@ class Minion : public TempSummon
|
||||
void InitSummon();
|
||||
void RemoveFromWorld();
|
||||
Unit *GetOwner() { return m_owner; }
|
||||
float GetFollowAngle() { return m_followAngle; }
|
||||
void SetFollowAngle(float angle) { m_followAngle = angle; }
|
||||
bool IsPetGhoul() const {return GetEntry() == 26125;} // Ghoul may be guardian or pet
|
||||
protected:
|
||||
Unit * const m_owner;
|
||||
float m_followAngle;
|
||||
};
|
||||
|
||||
class Guardian : public Minion
|
||||
|
||||
+51
-12
@@ -218,13 +218,13 @@ void Unit::Update( uint32 p_time )
|
||||
if (CanHaveThreatList() && getThreatManager().isNeedUpdateToClient(p_time))
|
||||
SendThreatListUpdate();
|
||||
|
||||
// update combat timer only for players and pets
|
||||
if (isInCombat() && IsControlledByPlayer())
|
||||
// update combat timer only for players and pets (only pets with PetAI)
|
||||
if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || (((Creature *)this)->isPet()) && IsControlledByPlayer()))
|
||||
{
|
||||
// Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
|
||||
// targets without stopping half way there and running off.
|
||||
// These flags are reset after target dies or another command is given.
|
||||
if( m_HostilRefManager.isEmpty() )
|
||||
if( m_HostilRefManager.isEmpty())
|
||||
{
|
||||
// m_CombatTimer set at aura start and it will be freeze until aura removing
|
||||
if ( m_CombatTimer <= p_time )
|
||||
@@ -8359,7 +8359,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
|
||||
//if(GetTypeId()==TYPEID_UNIT)
|
||||
// ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
|
||||
|
||||
if(GetTypeId()==TYPEID_UNIT && !IsControlledByPlayer())
|
||||
if(GetTypeId()==TYPEID_UNIT)
|
||||
{
|
||||
// should not let player enter combat by right clicking target
|
||||
SetInCombatWith(victim);
|
||||
@@ -8704,13 +8704,13 @@ void Unit::SetMinion(Minion *minion, bool apply)
|
||||
assert((*itr)->GetOwnerGUID() == GetGUID());
|
||||
assert((*itr)->GetTypeId() == TYPEID_UNIT);
|
||||
|
||||
if(!((Creature*)(*itr))->HasSummonMask(SUMMON_MASK_GUARDIAN))
|
||||
if(!((Creature*)(*itr))->HasSummonMask(SUMMON_MASK_CONTROLABLE_GUARDIAN))
|
||||
continue;
|
||||
|
||||
if(AddUInt64Value(UNIT_FIELD_SUMMON, (*itr)->GetGUID()))
|
||||
{
|
||||
//show another pet bar if there is no charm bar
|
||||
if(GetTypeId() == TYPEID_PLAYER && !GetCharmGUID() && ((Creature*)(*itr))->HasSummonMask(SUMMON_MASK_GUARDIAN))
|
||||
if(GetTypeId() == TYPEID_PLAYER && !GetCharmGUID() && ((Creature*)(*itr))->HasSummonMask(SUMMON_MASK_CONTROLABLE_GUARDIAN))
|
||||
{
|
||||
if(((Creature*)(*itr))->isPet())
|
||||
((Player*)this)->PetSpellInitialize();
|
||||
@@ -11140,8 +11140,8 @@ bool Unit::CanHaveThreatList() const
|
||||
//if( ((Creature*)this)->isVehicle() )
|
||||
// return false;
|
||||
|
||||
// pets can not have a threat list, unless they are controlled by a creature
|
||||
if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
|
||||
// summons can not have a threat list, unless they are controlled by a creature
|
||||
if( ((Creature*)this)->HasSummonMask(SUMMON_MASK_MINION | SUMMON_MASK_GUARDIAN | SUMMON_MASK_CONTROLABLE_GUARDIAN) && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -11284,9 +11284,39 @@ Unit* Creature::SelectVictim()
|
||||
target = getVictim();
|
||||
}
|
||||
|
||||
if ( !target && !m_ThreatManager.isThreatListEmpty() )
|
||||
// No taunt aura or taunt aura caster is dead standart target selection
|
||||
target = m_ThreatManager.getHostilTarget();
|
||||
if (CanHaveThreatList())
|
||||
{
|
||||
if ( !target && !m_ThreatManager.isThreatListEmpty() )
|
||||
// No taunt aura or taunt aura caster is dead standart target selection
|
||||
target = m_ThreatManager.getHostilTarget();
|
||||
}
|
||||
else
|
||||
{
|
||||
// We have player pet probably
|
||||
target = getAttackerForHelper();
|
||||
if (!target && isSummon())
|
||||
{
|
||||
if (Unit * owner = ((TempSummon*)this)->GetOwner())
|
||||
{
|
||||
if (HasReactState(REACT_AGGRESSIVE) || HasReactState(REACT_DEFENSIVE))
|
||||
{
|
||||
if (owner->isInCombat())
|
||||
target = owner->getAttackerForHelper();
|
||||
if (!target)
|
||||
{
|
||||
for(ControlList::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
|
||||
{
|
||||
if ((*itr)->isInCombat())
|
||||
{
|
||||
target = (*itr)->getAttackerForHelper();
|
||||
if (target) break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(target)
|
||||
{
|
||||
@@ -11299,7 +11329,7 @@ Unit* Creature::SelectVictim()
|
||||
// it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
|
||||
// for example at owner command to pet attack some far away creature
|
||||
// Note: creature not have targeted movement generator but have attacker in this case
|
||||
if(m_attackers.size() && m_ThreatManager.isThreatListEmpty()) //there are some cases null target are always returned,so creature evade can not be called at all. such as pull creature at a distance beyond the attackdist to the attacker
|
||||
if(m_attackers.size() && CanHaveThreatList() && m_ThreatManager.isThreatListEmpty()) //there are some cases null target are always returned,so creature evade can not be called at all. such as pull creature at a distance beyond the attackdist to the attacker
|
||||
return NULL;
|
||||
/*if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
|
||||
{
|
||||
@@ -14846,6 +14876,15 @@ void Unit::SetFlying(bool apply)
|
||||
}
|
||||
}
|
||||
|
||||
float Unit::GetFollowAngle() const
|
||||
{
|
||||
if (GetTypeId()!=TYPEID_UNIT)
|
||||
return PET_FOLLOW_ANGLE;
|
||||
if (!((Creature*)this)->HasSummonMask(SUMMON_MASK_MINION))
|
||||
return PET_FOLLOW_ANGLE;
|
||||
return ((Minion*)this)->GetFollowAngle();
|
||||
}
|
||||
|
||||
void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
|
||||
{
|
||||
if(GetTypeId() == TYPEID_PLAYER)
|
||||
|
||||
@@ -1803,6 +1803,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
|
||||
bool canFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLY_MODE); }
|
||||
bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING); }
|
||||
void SetFlying(bool apply);
|
||||
float GetFollowAngle() const;
|
||||
protected:
|
||||
explicit Unit ();
|
||||
|
||||
|
||||
+1
-1
@@ -348,7 +348,7 @@ void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/)
|
||||
}
|
||||
|
||||
if(!charmer->isInCombat())
|
||||
me->GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
||||
me->GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, me->GetFollowAngle());
|
||||
|
||||
Unit *target = me->getVictim();
|
||||
if(!target || !charmer->canAttack(target))
|
||||
|
||||
@@ -711,6 +711,7 @@ class TRINITY_DLL_SPEC WorldSession
|
||||
void HandleCalendarGetNumPending(WorldPacket& recv_data);
|
||||
|
||||
void HandleSpellClick(WorldPacket& recv_data);
|
||||
void HandleMirrrorImageDataRequest( WorldPacket & recv_data );
|
||||
void HandleAlterAppearance(WorldPacket& recv_data);
|
||||
void HandleRemoveGlyph(WorldPacket& recv_data);
|
||||
void HandleCharCustomize(WorldPacket& recv_data);
|
||||
|
||||
Reference in New Issue
Block a user