*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIALIZE_IMAGES)

*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-07-22 17:10:30 +02:00
parent a00473d795
commit 2ff21d4cef
30 changed files with 278 additions and 54 deletions
+1
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@@ -1092,6 +1092,7 @@ UPDATE `creature_template` SET `ScriptName`='mob_spawn_of_marli' WHERE `entry`=1
UPDATE `creature_template` SET `ScriptName`='mob_batrider' WHERE `entry`=14965; UPDATE `creature_template` SET `ScriptName`='mob_batrider' WHERE `entry`=14965;
UPDATE `creature_template` SET `ScriptName`='mob_shade_of_jindo' WHERE `entry`=14986; UPDATE `creature_template` SET `ScriptName`='mob_shade_of_jindo' WHERE `entry`=14986;
UPDATE `creature_template` SET `ScriptName`='mob_ohgan' WHERE `entry`=14988; UPDATE `creature_template` SET `ScriptName`='mob_ohgan' WHERE `entry`=14988;
UPDATE `creature_template` SET `ScriptName`='npc_mirror_image' WHERE `entry`=31216;
UPDATE `creature_template` SET `ScriptName`='EventAI', `modelid_A` = 16925,`modelid_H` = 16925, `minmana` = 1000000,`maxmana` = 1000000, `unit_flags` = 33554434 WHERE `entry` IN(29998, 33753, 33752, 33751, 33750); UPDATE `creature_template` SET `ScriptName`='EventAI', `modelid_A` = 16925,`modelid_H` = 16925, `minmana` = 1000000,`maxmana` = 1000000, `unit_flags` = 33554434 WHERE `entry` IN(29998, 33753, 33752, 33751, 33750);
DELETE FROM `creature_ai_scripts` WHERE `creature_id` IN (29998, 33753, 33752, 33751, 33750); DELETE FROM `creature_ai_scripts` WHERE `creature_id` IN (29998, 33753, 33752, 33751, 33750);
+3 -1
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@@ -140,7 +140,9 @@ INSERT INTO `spell_linked_spell` (`spell_trigger`, `spell_effect`, `type`, `comm
-- -------- -- --------
-- TARGET -- TARGET
-- -------- -- --------
-- Mirror Image
DELETE FROM `spell_script_target` WHERE `entry` IN (58836);
INSERT INTO `spell_script_target` VALUES (58836, 1, 31216);
-- zulaman -- zulaman
DELETE FROM `spell_script_target` WHERE `entry` IN DELETE FROM `spell_script_target` WHERE `entry` IN
(42577,42471,43734,42631); (42577,42471,43734,42631);
+2
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@@ -179,6 +179,8 @@ spell6 = VALUES(spell6),
spell7 = VALUES(spell7), spell7 = VALUES(spell7),
spell8 = VALUES(spell8); spell8 = VALUES(spell8);
UPDATE `creature_template` SET `spell1`=59638, `spell2` = 59637 WHERE `entry`=31216; # Mirror Image
# Spore # Spore
UPDATE `creature_template` SET `minlevel`='80',`maxlevel`='80',`faction_A`='21',`faction_H`='21' WHERE entry IN (16286,30068); UPDATE `creature_template` SET `minlevel`='80',`maxlevel`='80',`faction_A`='21',`faction_H`='21' WHERE entry IN (16286,30068);
@@ -0,0 +1,4 @@
DELETE FROM `spell_script_target` WHERE `entry` IN (58836);
INSERT INTO `spell_script_target` VALUES (58836, 1, 31216);
UPDATE `creature_template` SET `ScriptName`='npc_mirror_image' WHERE `entry`=31216;
UPDATE `creature_template` SET `spell1`=59638, `spell2` = 59637 WHERE `entry`=31216;
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="windows-1250"?> <?xml version="1.0" encoding="windows-1250"?>
<VisualStudioProject <VisualStudioProject
ProjectType="Visual C++" ProjectType="Visual C++"
Version="9.00" Version="9,00"
Name="TrinityScript" Name="TrinityScript"
ProjectGUID="{4295C8A9-79B7-4354-8064-F05FB9CA0C96}" ProjectGUID="{4295C8A9-79B7-4354-8064-F05FB9CA0C96}"
RootNamespace="ScriptDev2" RootNamespace="ScriptDev2"
@@ -556,11 +556,11 @@
Name="Blackfathom Depths" Name="Blackfathom Depths"
> >
<File <File
RelativePath="..\scripts\zone\blackfathom_depths\instance_blackfathom_deeps.cpp" RelativePath="..\scripts\zone\blackfathom_depths\def_blackfathom_deeps.h"
> >
</File> </File>
<File <File
RelativePath="..\scripts\zone\blackfathom_depths\def_blackfathom_deeps.h" RelativePath="..\scripts\zone\blackfathom_depths\instance_blackfathom_deeps.cpp"
> >
</File> </File>
</Filter> </Filter>
@@ -725,9 +725,11 @@
> >
</Filter> </Filter>
<Filter <Filter
Name="Desolace"> Name="Desolace"
>
<File <File
RelativePath="..\scripts\zone\desolace\desolace.cpp"> RelativePath="..\scripts\zone\desolace\desolace.cpp"
>
</File> </File>
</Filter> </Filter>
<Filter <Filter
@@ -838,7 +840,7 @@
Name="Razorfen Kraul" Name="Razorfen Kraul"
> >
<File <File
RelativePath="..\scripts\zone\razorfen_kraul\razorfen_kraul.cpp" RelativePath="..\scripts\zone\razorfen_kraul\def_razorfen_kraul.h"
> >
</File> </File>
<File <File
@@ -846,7 +848,7 @@
> >
</File> </File>
<File <File
RelativePath="..\scripts\zone\razorfen_kraul\def_razorfen_kraul.h" RelativePath="..\scripts\zone\razorfen_kraul\razorfen_kraul.cpp"
> >
</File> </File>
</Filter> </Filter>
@@ -1636,6 +1636,32 @@ CreatureAI* GetAI_mob_mojo(Creature *_Creature)
return new mob_mojoAI (_Creature); return new mob_mojoAI (_Creature);
} }
struct TRINITY_DLL_DECL npc_mirror_image : public SpellAI
{
npc_mirror_image(Creature *c) : SpellAI(c) {}
Unit * owner;
void Reset()
{
if (m_creature->isSummon())
owner = ((TempSummon*)me)->GetOwner();
if (!owner)
return;
me->SetDisplayId(owner->GetDisplayId());
owner->SetLevel(owner->getLevel());
// Inherit Master's Threat List (not yet implemented)
owner->CastSpell((Unit*)NULL, 58838, true);
// here mirror image casts on summoner spell (not present in client dbc) 49866
// here should be auras (not present in client dbc): 35657, 35658, 35659, 35660 selfcasted by mirror images (stats related?)
// Clone Me!
owner->CastSpell(me, 45204, false);
}
};
CreatureAI* GetAI_npc_mirror_image(Creature *_Creature)
{
return new npc_mirror_image (_Creature);
}
void AddSC_npcs_special() void AddSC_npcs_special()
{ {
Script *newscript; Script *newscript;
@@ -1727,6 +1753,11 @@ void AddSC_npcs_special()
newscript->GetAI = &GetAI_npc_snake_trap_serpents; newscript->GetAI = &GetAI_npc_snake_trap_serpents;
newscript->RegisterSelf(); newscript->RegisterSelf();
newscript = new Script;
newscript->Name="npc_mirror_image";
newscript->GetAI = &GetAI_npc_mirror_image;
newscript->RegisterSelf();
newscript = new Script; newscript = new Script;
newscript->Name="mob_mojo"; newscript->Name="mob_mojo";
newscript->GetAI = &GetAI_mob_mojo; newscript->GetAI = &GetAI_mob_mojo;
@@ -227,7 +227,7 @@ struct TRINITY_DLL_DECL npc_threshwackonatorAI : public ScriptedAI
if(me->isAlive()) if(me->isAlive())
{ {
if(Player* pPlayer = Unit::GetPlayer(PlayerGUID)) if(Player* pPlayer = Unit::GetPlayer(PlayerGUID))
me->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); me->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, m_creature->GetFollowAngle());
else else
{ {
me->GetMotionMaster()->MovementExpired(); me->GetMotionMaster()->MovementExpired();
@@ -246,7 +246,7 @@ struct TRINITY_DLL_DECL npc_threshwackonatorAI : public ScriptedAI
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
if(Player* pPlayer = Unit::GetPlayer(PlayerGUID)) if(Player* pPlayer = Unit::GetPlayer(PlayerGUID))
me->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); me->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, m_creature->GetFollowAngle());
DoScriptText(EMOTE_START, me); DoScriptText(EMOTE_START, me);
} }
@@ -137,7 +137,7 @@ bool EffectDummyCreature_npc_aged_dying_ancient_kodo(Unit *pCaster, uint32 spell
if (pCreatureTarget->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) if (pCreatureTarget->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
pCreatureTarget->GetMotionMaster()->MoveIdle(); pCreatureTarget->GetMotionMaster()->MoveIdle();
pCreatureTarget->GetMotionMaster()->MoveFollow(pCaster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); pCreatureTarget->GetMotionMaster()->MoveFollow(pCaster, PET_FOLLOW_DIST, pCreatureTarget->GetFollowAngle());
} }
//always return true when we are handling this spell and effect //always return true when we are handling this spell and effect
@@ -81,7 +81,7 @@ struct TRINITY_DLL_DECL npc_mistAI : public ScriptedAI
if (m_creature->isAlive()) if (m_creature->isAlive())
{ {
if (Player* pPlayer = Unit::GetPlayer(uiPlayerGUID)) if (Player* pPlayer = Unit::GetPlayer(uiPlayerGUID))
m_creature->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); m_creature->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, m_creature->GetFollowAngle());
else else
{ {
m_creature->GetMotionMaster()->MovementExpired(); m_creature->GetMotionMaster()->MovementExpired();
@@ -100,7 +100,7 @@ struct TRINITY_DLL_DECL npc_mistAI : public ScriptedAI
m_creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); m_creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
if (Player* pPlayer = Unit::GetPlayer(uiPlayer)) if (Player* pPlayer = Unit::GetPlayer(uiPlayer))
m_creature->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); m_creature->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, m_creature->GetFollowAngle());
} }
void DoComplete() void DoComplete()
+1
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@@ -2577,3 +2577,4 @@ time_t Creature::GetLinkedCreatureRespawnTime() const
return 0; return 0;
} }
+1
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@@ -163,6 +163,7 @@ enum SummonMask
SUMMON_MASK_VEHICLE = 0x00000020, SUMMON_MASK_VEHICLE = 0x00000020,
SUMMON_MASK_PUPPET = 0x00000040, SUMMON_MASK_PUPPET = 0x00000040,
SUMMON_MASK_HUNTER_PET = 0x00000080, SUMMON_MASK_HUNTER_PET = 0x00000080,
SUMMON_MASK_CONTROLABLE_GUARDIAN = 0x00000100,
}; };
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
+4 -2
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@@ -148,7 +148,6 @@ bool CreatureAI::UpdateVictim()
{ {
if(!me->isInCombat()) if(!me->isInCombat())
return false; return false;
if(Unit *victim = me->SelectVictim()) if(Unit *victim = me->SelectVictim())
AttackStart(victim); AttackStart(victim);
return me->getVictim(); return me->getVictim();
@@ -195,7 +194,10 @@ void CreatureAI::EnterEvadeMode()
return; return;
if(Unit *owner = me->GetCharmerOrOwner()) if(Unit *owner = me->GetCharmerOrOwner())
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, MOTION_SLOT_ACTIVE); {
me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, m_creature->GetFollowAngle(), MOTION_SLOT_ACTIVE);
}
else else
me->GetMotionMaster()->MoveTargetedHome(); me->GetMotionMaster()->MoveTargetedHome();
+2 -2
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@@ -54,13 +54,13 @@ namespace FactorySelector
// select by NPC flags // select by NPC flags
if(!ai_factory) if(!ai_factory)
{ {
if(creature->isGuardian() && ((Guardian*)creature)->GetOwner()->GetTypeId() == TYPEID_PLAYER) if(creature->HasSummonMask(SUMMON_MASK_CONTROLABLE_GUARDIAN) && ((Guardian*)creature)->GetOwner()->GetTypeId() == TYPEID_PLAYER)
ai_factory = ai_registry.GetRegistryItem("PetAI"); ai_factory = ai_registry.GetRegistryItem("PetAI");
else if(creature->isVehicle() || creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK)) else if(creature->isVehicle() || creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
ai_factory = ai_registry.GetRegistryItem("NullCreatureAI"); ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
else if(creature->isGuard()) else if(creature->isGuard())
ai_factory = ai_registry.GetRegistryItem("GuardAI"); ai_factory = ai_registry.GetRegistryItem("GuardAI");
else if(creature->isGuardian()) else if(creature->HasSummonMask(SUMMON_MASK_CONTROLABLE_GUARDIAN))
ai_factory = ai_registry.GetRegistryItem("PetAI"); ai_factory = ai_registry.GetRegistryItem("PetAI");
else if(creature->isTotem()) else if(creature->isTotem())
ai_factory = ai_registry.GetRegistryItem("TotemAI"); ai_factory = ai_registry.GetRegistryItem("TotemAI");
+1 -1
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@@ -1661,7 +1661,7 @@ bool ChatHandler::HandleNpcFollowCommand(const char* /*args*/)
} }
// Follow player - Using pet's default dist and angle // Follow player - Using pet's default dist and angle
creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, creature->GetFollowAngle());
PSendSysMessage(LANG_CREATURE_FOLLOW_YOU_NOW, creature->GetName()); PSendSysMessage(LANG_CREATURE_FOLLOW_YOU_NOW, creature->GetName());
return true; return true;
+2
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@@ -1718,6 +1718,8 @@ TempSummon *Map::SummonCreature(uint32 entry, float x, float y, float z, float a
mask = SUMMON_MASK_PUPPET; mask = SUMMON_MASK_PUPPET;
else if(properties->Type == SUMMON_TYPE_MINIPET) else if(properties->Type == SUMMON_TYPE_MINIPET)
mask = SUMMON_MASK_MINION; mask = SUMMON_MASK_MINION;
else if (properties->Flags & 512) // Mirror Image, Summon Gargoyle
mask = SUMMON_MASK_GUARDIAN;
} }
uint32 phase = PHASEMASK_NORMAL, team = 0; uint32 phase = PHASEMASK_NORMAL, team = 0;
+1 -1
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@@ -1053,7 +1053,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x3FE*/ { "MSG_GUILD_BANK_MONEY_WITHDRAWN", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankMoneyWithdrawn }, /*0x3FE*/ { "MSG_GUILD_BANK_MONEY_WITHDRAWN", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankMoneyWithdrawn },
/*0x3FF*/ { "MSG_GUILD_EVENT_LOG_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleGuildEventLogQueryOpcode }, /*0x3FF*/ { "MSG_GUILD_EVENT_LOG_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleGuildEventLogQueryOpcode },
/*0x400*/ { "CMSG_MAELSTROM_RENAME_GUILD", STATUS_NEVER, &WorldSession::Handle_NULL }, /*0x400*/ { "CMSG_MAELSTROM_RENAME_GUILD", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x401*/ { "CMSG_GET_MIRRORIMAGE_DATA", STATUS_NEVER, &WorldSession::Handle_NULL }, /*0x401*/ { "CMSG_GET_MIRRORIMAGE_DATA", STATUS_LOGGEDIN, &WorldSession::HandleMirrrorImageDataRequest },
/*0x402*/ { "SMSG_MIRRORIMAGE_DATA", STATUS_NEVER, &WorldSession::Handle_ServerSide }, /*0x402*/ { "SMSG_MIRRORIMAGE_DATA", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x403*/ { "SMSG_FORCE_DISPLAY_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, /*0x403*/ { "SMSG_FORCE_DISPLAY_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x404*/ { "SMSG_SPELL_CHANCE_RESIST_PUSHBACK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, /*0x404*/ { "SMSG_SPELL_CHANCE_RESIST_PUSHBACK", STATUS_NEVER, &WorldSession::Handle_ServerSide },
+1 -1
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@@ -166,7 +166,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
} }
float px, py, pz; float px, py, pz;
owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, GetFollowAngle());
Relocate(px, py, pz, owner->GetOrientation()); Relocate(px, py, pz, owner->GetOrientation());
if (!IsPositionValid()) if (!IsPositionValid())
+4 -2
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@@ -74,7 +74,7 @@ void PetAI::_stopAttack()
if(owner && m_creature->GetCharmInfo() && m_creature->GetCharmInfo()->HasCommandState(COMMAND_FOLLOW)) if(owner && m_creature->GetCharmInfo() && m_creature->GetCharmInfo()->HasCommandState(COMMAND_FOLLOW))
{ {
m_creature->GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); m_creature->GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST, m_creature->GetFollowAngle());
} }
else else
{ {
@@ -112,8 +112,10 @@ void PetAI::UpdateAI(const uint32 diff)
if(owner->isInCombat() && !(m_creature->HasReactState(REACT_PASSIVE) || m_creature->GetCharmInfo()->HasCommandState(COMMAND_STAY))) if(owner->isInCombat() && !(m_creature->HasReactState(REACT_PASSIVE) || m_creature->GetCharmInfo()->HasCommandState(COMMAND_STAY)))
AttackStart(owner->getAttackerForHelper()); AttackStart(owner->getAttackerForHelper());
else if(m_creature->GetCharmInfo()->HasCommandState(COMMAND_FOLLOW) && !m_creature->hasUnitState(UNIT_STAT_FOLLOW)) else if(m_creature->GetCharmInfo()->HasCommandState(COMMAND_FOLLOW) && !m_creature->hasUnitState(UNIT_STAT_FOLLOW))
m_creature->GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); m_creature->GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST, m_creature->GetFollowAngle());
} }
else if (owner && !m_creature->hasUnitState(UNIT_STAT_FOLLOW)) // no charm info and no victim
m_creature->GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST, m_creature->GetFollowAngle());
if(!me->GetCharmInfo()) if(!me->GetCharmInfo())
return; return;
+1 -1
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@@ -102,7 +102,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
case COMMAND_FOLLOW: //spellid=1792 //FOLLOW case COMMAND_FOLLOW: //spellid=1792 //FOLLOW
pet->AttackStop(); pet->AttackStop();
pet->InterruptNonMeleeSpells(false); pet->InterruptNonMeleeSpells(false);
pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,pet->GetFollowAngle());
charmInfo->SetCommandState( COMMAND_FOLLOW ); charmInfo->SetCommandState( COMMAND_FOLLOW );
break; break;
case COMMAND_ATTACK: //spellid=1792 //ATTACK case COMMAND_ATTACK: //spellid=1792 //ATTACK
+2 -2
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@@ -292,7 +292,7 @@ enum AuraType
SPELL_AURA_COMPREHEND_LANGUAGE = 244, SPELL_AURA_COMPREHEND_LANGUAGE = 244,
SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL = 245, SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL = 245,
SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK = 246, SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK = 246,
SPELL_AURA_247 = 247, SPELL_AURA_CLONE_CASTER = 247,
SPELL_AURA_MOD_COMBAT_RESULT_CHANCE = 248, SPELL_AURA_MOD_COMBAT_RESULT_CHANCE = 248,
SPELL_AURA_CONVERT_RUNE = 249, SPELL_AURA_CONVERT_RUNE = 249,
SPELL_AURA_MOD_INCREASE_HEALTH_2 = 250, SPELL_AURA_MOD_INCREASE_HEALTH_2 = 250,
@@ -324,7 +324,7 @@ enum AuraType
SPELL_AURA_276 = 276, // Only "Test Mod Damage % Mechanic" spell, possible mod damage done SPELL_AURA_276 = 276, // Only "Test Mod Damage % Mechanic" spell, possible mod damage done
SPELL_AURA_MOD_MAX_AFFECTED_TARGETS = 277, SPELL_AURA_MOD_MAX_AFFECTED_TARGETS = 277,
SPELL_AURA_MOD_DISARM_RANGED = 278, SPELL_AURA_MOD_DISARM_RANGED = 278,
SPELL_AURA_279 = 279, SPELL_AURA_INITIALIZE_IMAGES = 279,
SPELL_AURA_MOD_ARMOR_PENETRATION_PCT = 280, SPELL_AURA_MOD_ARMOR_PENETRATION_PCT = 280,
SPELL_AURA_MOD_HONOR_GAIN_PCT = 281, SPELL_AURA_MOD_HONOR_GAIN_PCT = 281,
SPELL_AURA_MOD_BASE_HEALTH_PCT = 282, SPELL_AURA_MOD_BASE_HEALTH_PCT = 282,
+37 -4
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@@ -300,7 +300,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleComprehendLanguage, //244 SPELL_AURA_COMPREHEND_LANGUAGE &Aura::HandleComprehendLanguage, //244 SPELL_AURA_COMPREHEND_LANGUAGE
&Aura::HandleNoImmediateEffect, //245 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL &Aura::HandleNoImmediateEffect, //245 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL
&Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK implemented in Spell::EffectApplyAura &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK implemented in Spell::EffectApplyAura
&Aura::HandleNULL, //247 target to become a clone of the caster &Aura::HandleAuraCloneCaster, //247 SPELL_AURA_CLONE_CASTER
&Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
&Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
&Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2 &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
@@ -332,7 +332,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNULL, //276 mod damage % mechanic? &Aura::HandleNULL, //276 mod damage % mechanic?
&Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap
&Aura::HandleAuraModDisarm, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon &Aura::HandleAuraModDisarm, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
&Aura::HandleNULL, //279 visual effects? 58836 and 57507 - makes summon to have name of caster &Aura::HandleAuraInitializeImages, //279 SPELL_AURA_INITIALIZE_IMAGES
&Aura::HandleModArmorPenetrationPct, //280 SPELL_AURA_MOD_ARMOR_PENETRATION_PCT &Aura::HandleModArmorPenetrationPct, //280 SPELL_AURA_MOD_ARMOR_PENETRATION_PCT
&Aura::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor &Aura::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor
&Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
@@ -6966,7 +6966,7 @@ void AuraEffect::PeriodicDummyTick()
if (spell->Id == 55342) if (spell->Id == 55342)
{ {
// Set name of summons to name of caster // Set name of summons to name of caster
m_target->CastSpell(m_target, m_spellProto->EffectTriggerSpell[m_effIndex], true); m_target->CastSpell((Unit *)NULL, m_spellProto->EffectTriggerSpell[m_effIndex], true);
m_isPeriodic = false; m_isPeriodic = false;
} }
break; break;
@@ -7357,7 +7357,7 @@ void AuraEffect::HandleModPossessPet(bool apply, bool Real, bool /*changeAmount*
((Player*)caster)->PetSpellInitialize(); ((Player*)caster)->PetSpellInitialize();
if(!m_target->getVictim()) if(!m_target->getVictim())
{ {
m_target->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); m_target->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, m_target->GetFollowAngle());
m_target->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW); m_target->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
} }
} }
@@ -7489,7 +7489,40 @@ void AuraEffect::HandleReflectSpells( bool Apply, bool Real , bool /*changeAmoun
} }
} }
} }
void AuraEffect::HandleAuraInitializeImages( bool Apply, bool Real , bool /*changeAmount*/)
{
if (!Real || !Apply)
return;
Unit * caster = GetCaster();
if (!caster)
return;
// Set item visual
if (caster->GetTypeId()== TYPEID_PLAYER)
{
if (Item const * item = ((Player *)caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, item->GetProto()->ItemId);
if (Item const * item = ((Player *)caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, item->GetProto()->ItemId);
}
else
{
m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID));
m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1));
m_target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2));
}
}
void AuraEffect::HandleAuraCloneCaster( bool Apply, bool Real , bool /*changeAmount*/)
{
if (!Real || !Apply)
return;
Unit * caster = GetCaster();
if (!caster)
return;
// Set item visual
m_target->SetDisplayId(caster->GetDisplayId());
m_target->SetUInt32Value(UNIT_FIELD_FLAGS_2, 2064);
}
int32 AuraEffect::CalculateCrowdControlAuraAmount(Unit * caster) int32 AuraEffect::CalculateCrowdControlAuraAmount(Unit * caster)
{ {
// Damage cap for CC effects // Damage cap for CC effects
+2
View File
@@ -335,6 +335,8 @@ class TRINITY_DLL_SPEC AuraEffect
void HandleCharmConvert(bool apply, bool Real, bool changeAmount); void HandleCharmConvert(bool apply, bool Real, bool changeAmount);
void HandleReflectSpells( bool Apply, bool Real , bool changeAmount); void HandleReflectSpells( bool Apply, bool Real , bool changeAmount);
void HandleModArmorPenetrationPct(bool Apply, bool Real, bool changeAmount); void HandleModArmorPenetrationPct(bool Apply, bool Real, bool changeAmount);
void HandleAuraInitializeImages(bool Apply, bool Real, bool changeAmount);
void HandleAuraCloneCaster(bool Apply, bool Real, bool changeAmount);
int32 CalculateCrowdControlAuraAmount(Unit * caster); int32 CalculateCrowdControlAuraAmount(Unit * caster);
+15 -1
View File
@@ -3280,6 +3280,9 @@ void Spell::EffectSummonType(uint32 i)
switch(properties->Category) switch(properties->Category)
{ {
default: default:
if (properties->Flags & 512)
SummonGuardian(entry, properties);
break;
switch(properties->Type) switch(properties->Type)
{ {
case SUMMON_TYPE_PET: case SUMMON_TYPE_PET:
@@ -3363,7 +3366,7 @@ void Spell::EffectSummonType(uint32 i)
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
TempSummon * summon = m_originalCaster->SummonCreature(entry,px,py,pz,m_caster->GetOrientation(),summonType,duration); TempSummon * summon = m_originalCaster->SummonCreature(entry,px,py,pz,m_caster->GetOrientation(),summonType,duration);
summon->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_originalCaster->GetGUID()); summon->SetUInt64Value(UNIT_FIELD_SUMONEDBY, m_originalCaster->GetGUID());
if (properties->Category == SUMMON_CATEGORY_ALLY) if (properties->Category == SUMMON_CATEGORY_ALLY)
summon->setFaction(m_originalCaster->getFaction()); summon->setFaction(m_originalCaster->getFaction());
} }
@@ -4556,6 +4559,15 @@ void Spell::EffectScriptEffect(uint32 effIndex)
{ {
switch(m_spellInfo->Id) switch(m_spellInfo->Id)
{ {
case 45204: // Clone Me!
case 41055: // Copy Weapon
case 45206: // Copy Off-hand Weapon
unitTarget->CastSpell(m_caster, damage, false);
break;
case 45205: // Copy Offhand Weapon
case 41054: // Copy Weapon
m_caster->CastSpell(unitTarget, damage, false);
break;
// Despawn Horse // Despawn Horse
case 52267: case 52267:
{ {
@@ -6695,6 +6707,8 @@ void Spell::SummonGuardian(uint32 entry, SummonPropertiesEntry const *properties
((Guardian*)summon)->InitStatsForLevel(level); ((Guardian*)summon)->InitStatsForLevel(level);
summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
if(summon->HasSummonMask(SUMMON_MASK_MINION) && m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
((Minion*)summon)->SetFollowAngle(m_caster->GetAngle(summon));
summon->AI()->EnterEvadeMode(); summon->AI()->EnterEvadeMode();
} }
+76
View File
@@ -537,3 +537,79 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
if(unit->isVehicle()) if(unit->isVehicle())
_player->EnterVehicle((Vehicle*)unit); _player->EnterVehicle((Vehicle*)unit);
} }
void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_GET_MIRRORIMAGE_DATA");
CHECK_PACKET_SIZE(recv_data, 8);
uint64 guid;
recv_data >> guid;
// Get unit for which data is needed by client
Unit *unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL);
if(!unit)
return;
// Get creator of the unit
Unit *creator = ObjectAccessor::GetObjectInWorld(unit->GetCreatorGUID(),(Unit*)NULL);
if (!creator)
return;
WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);
data << (uint64)guid;
data << (uint32)creator->GetDisplayId();
if (creator->GetTypeId()==TYPEID_PLAYER)
{
Player * pCreator = (Player *)creator;
data << (uint8)pCreator->getRace();
data << (uint8)pCreator->getGender();
data << (uint8)pCreator->getClass();
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 0); // skin
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 1); // face
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 2); // hair
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 3); // haircolor
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES_2, 0); // facialhair
data << (uint32)0; // unk
static const EquipmentSlots ItemSlots[] =
{
EQUIPMENT_SLOT_HEAD,
EQUIPMENT_SLOT_SHOULDERS,
EQUIPMENT_SLOT_BODY,
EQUIPMENT_SLOT_CHEST,
EQUIPMENT_SLOT_WAIST,
EQUIPMENT_SLOT_LEGS,
EQUIPMENT_SLOT_FEET,
EQUIPMENT_SLOT_WRISTS,
EQUIPMENT_SLOT_HANDS,
EQUIPMENT_SLOT_BACK,
EQUIPMENT_SLOT_TABARD,
EQUIPMENT_SLOT_END
};
// Display items in visible slots
for (EquipmentSlots const* itr = &ItemSlots[0];*itr!=EQUIPMENT_SLOT_END;++itr)
if (Item const *item = pCreator->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
data << (uint32)item->GetProto()->DisplayInfoID;
else
data << (uint32)0;
}
else
{
// Skip player data for creatures
data << (uint32)0;
data << (uint32)0;
data << (uint32)0;
data << (uint32)0;
data << (uint32)0;
data << (uint32)0;
data << (uint32)0;
data << (uint32)0;
data << (uint32)0;
data << (uint32)0;
data << (uint32)0;
data << (uint32)0;
data << (uint32)0;
data << (uint32)0;
}
SendPacket( &data );
}
+6 -1
View File
@@ -265,6 +265,7 @@ Minion::Minion(SummonPropertiesEntry const *properties, Unit *owner) : TempSummo
{ {
assert(m_owner); assert(m_owner);
m_summonMask |= SUMMON_MASK_MINION; m_summonMask |= SUMMON_MASK_MINION;
m_followAngle = PET_FOLLOW_ANGLE;
} }
void Minion::InitStats(uint32 duration) void Minion::InitStats(uint32 duration)
@@ -302,8 +303,12 @@ Guardian::Guardian(SummonPropertiesEntry const *properties, Unit *owner) : Minio
, m_bonusdamage(0) , m_bonusdamage(0)
{ {
m_summonMask |= SUMMON_MASK_GUARDIAN; m_summonMask |= SUMMON_MASK_GUARDIAN;
if (properties && properties->Type == SUMMON_TYPE_PET)
{
m_summonMask |= SUMMON_MASK_CONTROLABLE_GUARDIAN;
InitCharmInfo(); InitCharmInfo();
} }
}
void Guardian::InitStats(uint32 duration) void Guardian::InitStats(uint32 duration)
{ {
@@ -311,7 +316,7 @@ void Guardian::InitStats(uint32 duration)
InitStatsForLevel(m_owner->getLevel()); InitStatsForLevel(m_owner->getLevel());
if(m_owner->GetTypeId() == TYPEID_PLAYER) if(m_owner->GetTypeId() == TYPEID_PLAYER && HasSummonMask(SUMMON_MASK_CONTROLABLE_GUARDIAN))
m_charmInfo->InitCharmCreateSpells(); m_charmInfo->InitCharmCreateSpells();
SetReactState(REACT_AGGRESSIVE); SetReactState(REACT_AGGRESSIVE);
+3
View File
@@ -54,9 +54,12 @@ class Minion : public TempSummon
void InitSummon(); void InitSummon();
void RemoveFromWorld(); void RemoveFromWorld();
Unit *GetOwner() { return m_owner; } Unit *GetOwner() { return m_owner; }
float GetFollowAngle() { return m_followAngle; }
void SetFollowAngle(float angle) { m_followAngle = angle; }
bool IsPetGhoul() const {return GetEntry() == 26125;} // Ghoul may be guardian or pet bool IsPetGhoul() const {return GetEntry() == 26125;} // Ghoul may be guardian or pet
protected: protected:
Unit * const m_owner; Unit * const m_owner;
float m_followAngle;
}; };
class Guardian : public Minion class Guardian : public Minion
+47 -8
View File
@@ -218,8 +218,8 @@ void Unit::Update( uint32 p_time )
if (CanHaveThreatList() && getThreatManager().isNeedUpdateToClient(p_time)) if (CanHaveThreatList() && getThreatManager().isNeedUpdateToClient(p_time))
SendThreatListUpdate(); SendThreatListUpdate();
// update combat timer only for players and pets // update combat timer only for players and pets (only pets with PetAI)
if (isInCombat() && IsControlledByPlayer()) if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || (((Creature *)this)->isPet()) && IsControlledByPlayer()))
{ {
// Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
// targets without stopping half way there and running off. // targets without stopping half way there and running off.
@@ -8359,7 +8359,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
//if(GetTypeId()==TYPEID_UNIT) //if(GetTypeId()==TYPEID_UNIT)
// ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ()); // ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
if(GetTypeId()==TYPEID_UNIT && !IsControlledByPlayer()) if(GetTypeId()==TYPEID_UNIT)
{ {
// should not let player enter combat by right clicking target // should not let player enter combat by right clicking target
SetInCombatWith(victim); SetInCombatWith(victim);
@@ -8704,13 +8704,13 @@ void Unit::SetMinion(Minion *minion, bool apply)
assert((*itr)->GetOwnerGUID() == GetGUID()); assert((*itr)->GetOwnerGUID() == GetGUID());
assert((*itr)->GetTypeId() == TYPEID_UNIT); assert((*itr)->GetTypeId() == TYPEID_UNIT);
if(!((Creature*)(*itr))->HasSummonMask(SUMMON_MASK_GUARDIAN)) if(!((Creature*)(*itr))->HasSummonMask(SUMMON_MASK_CONTROLABLE_GUARDIAN))
continue; continue;
if(AddUInt64Value(UNIT_FIELD_SUMMON, (*itr)->GetGUID())) if(AddUInt64Value(UNIT_FIELD_SUMMON, (*itr)->GetGUID()))
{ {
//show another pet bar if there is no charm bar //show another pet bar if there is no charm bar
if(GetTypeId() == TYPEID_PLAYER && !GetCharmGUID() && ((Creature*)(*itr))->HasSummonMask(SUMMON_MASK_GUARDIAN)) if(GetTypeId() == TYPEID_PLAYER && !GetCharmGUID() && ((Creature*)(*itr))->HasSummonMask(SUMMON_MASK_CONTROLABLE_GUARDIAN))
{ {
if(((Creature*)(*itr))->isPet()) if(((Creature*)(*itr))->isPet())
((Player*)this)->PetSpellInitialize(); ((Player*)this)->PetSpellInitialize();
@@ -11140,8 +11140,8 @@ bool Unit::CanHaveThreatList() const
//if( ((Creature*)this)->isVehicle() ) //if( ((Creature*)this)->isVehicle() )
// return false; // return false;
// pets can not have a threat list, unless they are controlled by a creature // summons can not have a threat list, unless they are controlled by a creature
if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) ) if( ((Creature*)this)->HasSummonMask(SUMMON_MASK_MINION | SUMMON_MASK_GUARDIAN | SUMMON_MASK_CONTROLABLE_GUARDIAN) && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
return false; return false;
return true; return true;
@@ -11284,9 +11284,39 @@ Unit* Creature::SelectVictim()
target = getVictim(); target = getVictim();
} }
if (CanHaveThreatList())
{
if ( !target && !m_ThreatManager.isThreatListEmpty() ) if ( !target && !m_ThreatManager.isThreatListEmpty() )
// No taunt aura or taunt aura caster is dead standart target selection // No taunt aura or taunt aura caster is dead standart target selection
target = m_ThreatManager.getHostilTarget(); target = m_ThreatManager.getHostilTarget();
}
else
{
// We have player pet probably
target = getAttackerForHelper();
if (!target && isSummon())
{
if (Unit * owner = ((TempSummon*)this)->GetOwner())
{
if (HasReactState(REACT_AGGRESSIVE) || HasReactState(REACT_DEFENSIVE))
{
if (owner->isInCombat())
target = owner->getAttackerForHelper();
if (!target)
{
for(ControlList::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
{
if ((*itr)->isInCombat())
{
target = (*itr)->getAttackerForHelper();
if (target) break;
}
}
}
}
}
}
}
if(target) if(target)
{ {
@@ -11299,7 +11329,7 @@ Unit* Creature::SelectVictim()
// it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
// for example at owner command to pet attack some far away creature // for example at owner command to pet attack some far away creature
// Note: creature not have targeted movement generator but have attacker in this case // Note: creature not have targeted movement generator but have attacker in this case
if(m_attackers.size() && m_ThreatManager.isThreatListEmpty()) //there are some cases null target are always returned,so creature evade can not be called at all. such as pull creature at a distance beyond the attackdist to the attacker if(m_attackers.size() && CanHaveThreatList() && m_ThreatManager.isThreatListEmpty()) //there are some cases null target are always returned,so creature evade can not be called at all. such as pull creature at a distance beyond the attackdist to the attacker
return NULL; return NULL;
/*if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE ) /*if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
{ {
@@ -14846,6 +14876,15 @@ void Unit::SetFlying(bool apply)
} }
} }
float Unit::GetFollowAngle() const
{
if (GetTypeId()!=TYPEID_UNIT)
return PET_FOLLOW_ANGLE;
if (!((Creature*)this)->HasSummonMask(SUMMON_MASK_MINION))
return PET_FOLLOW_ANGLE;
return ((Minion*)this)->GetFollowAngle();
}
void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ ) void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
{ {
if(GetTypeId() == TYPEID_PLAYER) if(GetTypeId() == TYPEID_PLAYER)
+1
View File
@@ -1803,6 +1803,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
bool canFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLY_MODE); } bool canFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLY_MODE); }
bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING); } bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING); }
void SetFlying(bool apply); void SetFlying(bool apply);
float GetFollowAngle() const;
protected: protected:
explicit Unit (); explicit Unit ();
+1 -1
View File
@@ -348,7 +348,7 @@ void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/)
} }
if(!charmer->isInCombat()) if(!charmer->isInCombat())
me->GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); me->GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, me->GetFollowAngle());
Unit *target = me->getVictim(); Unit *target = me->getVictim();
if(!target || !charmer->canAttack(target)) if(!target || !charmer->canAttack(target))
+1
View File
@@ -711,6 +711,7 @@ class TRINITY_DLL_SPEC WorldSession
void HandleCalendarGetNumPending(WorldPacket& recv_data); void HandleCalendarGetNumPending(WorldPacket& recv_data);
void HandleSpellClick(WorldPacket& recv_data); void HandleSpellClick(WorldPacket& recv_data);
void HandleMirrrorImageDataRequest( WorldPacket & recv_data );
void HandleAlterAppearance(WorldPacket& recv_data); void HandleAlterAppearance(WorldPacket& recv_data);
void HandleRemoveGlyph(WorldPacket& recv_data); void HandleRemoveGlyph(WorldPacket& recv_data);
void HandleCharCustomize(WorldPacket& recv_data); void HandleCharCustomize(WorldPacket& recv_data);