*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIALIZE_IMAGES)

*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-07-22 17:10:30 +02:00
parent a00473d795
commit 2ff21d4cef
30 changed files with 278 additions and 54 deletions
+3
View File
@@ -54,9 +54,12 @@ class Minion : public TempSummon
void InitSummon();
void RemoveFromWorld();
Unit *GetOwner() { return m_owner; }
float GetFollowAngle() { return m_followAngle; }
void SetFollowAngle(float angle) { m_followAngle = angle; }
bool IsPetGhoul() const {return GetEntry() == 26125;} // Ghoul may be guardian or pet
protected:
Unit * const m_owner;
float m_followAngle;
};
class Guardian : public Minion