*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIALIZE_IMAGES)
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode. *Save Minions follow angle to allow themmoving in a formation *Improvements in SpellAI: correctly evade and select attack target for creatures without threat list *Use SpellAI instead of PetAI for not controllable guardians *Only guardians with SUMMON_TYPE_PET are controllable now *Add script and template data for Mirror Image. *Thanks to Drahy for help. --HG-- branch : trunk
This commit is contained in:
@@ -335,6 +335,8 @@ class TRINITY_DLL_SPEC AuraEffect
|
||||
void HandleCharmConvert(bool apply, bool Real, bool changeAmount);
|
||||
void HandleReflectSpells( bool Apply, bool Real , bool changeAmount);
|
||||
void HandleModArmorPenetrationPct(bool Apply, bool Real, bool changeAmount);
|
||||
void HandleAuraInitializeImages(bool Apply, bool Real, bool changeAmount);
|
||||
void HandleAuraCloneCaster(bool Apply, bool Real, bool changeAmount);
|
||||
|
||||
int32 CalculateCrowdControlAuraAmount(Unit * caster);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user