*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIALIZE_IMAGES)

*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-07-22 17:10:30 +02:00
parent a00473d795
commit 2ff21d4cef
30 changed files with 278 additions and 54 deletions
+2 -2
View File
@@ -292,7 +292,7 @@ enum AuraType
SPELL_AURA_COMPREHEND_LANGUAGE = 244,
SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL = 245,
SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK = 246,
SPELL_AURA_247 = 247,
SPELL_AURA_CLONE_CASTER = 247,
SPELL_AURA_MOD_COMBAT_RESULT_CHANCE = 248,
SPELL_AURA_CONVERT_RUNE = 249,
SPELL_AURA_MOD_INCREASE_HEALTH_2 = 250,
@@ -324,7 +324,7 @@ enum AuraType
SPELL_AURA_276 = 276, // Only "Test Mod Damage % Mechanic" spell, possible mod damage done
SPELL_AURA_MOD_MAX_AFFECTED_TARGETS = 277,
SPELL_AURA_MOD_DISARM_RANGED = 278,
SPELL_AURA_279 = 279,
SPELL_AURA_INITIALIZE_IMAGES = 279,
SPELL_AURA_MOD_ARMOR_PENETRATION_PCT = 280,
SPELL_AURA_MOD_HONOR_GAIN_PCT = 281,
SPELL_AURA_MOD_BASE_HEALTH_PCT = 282,