*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIALIZE_IMAGES)
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode. *Save Minions follow angle to allow themmoving in a formation *Improvements in SpellAI: correctly evade and select attack target for creatures without threat list *Use SpellAI instead of PetAI for not controllable guardians *Only guardians with SUMMON_TYPE_PET are controllable now *Add script and template data for Mirror Image. *Thanks to Drahy for help. --HG-- branch : trunk
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="windows-1250"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Version="9,00"
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Name="TrinityScript"
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ProjectGUID="{4295C8A9-79B7-4354-8064-F05FB9CA0C96}"
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RootNamespace="ScriptDev2"
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@@ -555,14 +555,14 @@
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<Filter
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Name="Blackfathom Depths"
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>
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<File
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RelativePath="..\scripts\zone\blackfathom_depths\instance_blackfathom_deeps.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\zone\blackfathom_depths\def_blackfathom_deeps.h"
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>
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</File>
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<File
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RelativePath="..\scripts\zone\blackfathom_depths\def_blackfathom_deeps.h"
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>
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</File>
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<File
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RelativePath="..\scripts\zone\blackfathom_depths\instance_blackfathom_deeps.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Bloodmyst Isle"
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@@ -725,10 +725,12 @@
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>
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</Filter>
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<Filter
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Name="Desolace">
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<File
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RelativePath="..\scripts\zone\desolace\desolace.cpp">
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</File>
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Name="Desolace"
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>
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<File
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RelativePath="..\scripts\zone\desolace\desolace.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Dire Maul"
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@@ -838,7 +840,7 @@
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Name="Razorfen Kraul"
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>
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<File
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RelativePath="..\scripts\zone\razorfen_kraul\razorfen_kraul.cpp"
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RelativePath="..\scripts\zone\razorfen_kraul\def_razorfen_kraul.h"
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>
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</File>
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<File
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@@ -846,7 +848,7 @@
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>
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</File>
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<File
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RelativePath="..\scripts\zone\razorfen_kraul\def_razorfen_kraul.h"
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RelativePath="..\scripts\zone\razorfen_kraul\razorfen_kraul.cpp"
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>
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</File>
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</Filter>
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