From 2fe5e5d249c1b1d18f447c70e1fafb75964b54d7 Mon Sep 17 00:00:00 2001 From: tobmaps Date: Mon, 16 May 2011 23:00:00 +0700 Subject: [PATCH] Core/Player: More generic fix for duel emote, original idea by 2010phenix --- src/server/game/Entities/Player/Player.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 15f2792d58..0684e6a1e9 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7547,7 +7547,6 @@ void Player::DuelComplete(DuelCompleteType type) if (duel->opponent) { duel->opponent->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, 1); - duel->opponent->HandleEmoteCommand(EMOTE_ONESHOT_CHEER); //Credit for quest Death's Challenge if (getClass() == CLASS_DEATH_KNIGHT && duel->opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE) @@ -7558,6 +7557,10 @@ void Player::DuelComplete(DuelCompleteType type) break; } + // Victory emote spell + if (type != DUEL_INTERRUPTED && duel->opponent) + duel->opponent->CastSpell(duel->opponent, 52852, true); + //Remove Duel Flag object GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER)); if (obj)