Core/ConditionMgr: You can now hide/show the quest marks with conditions (! ?)
note: check only runs at quest giver query! Using together with CONDITION_SOURCE_TYPE_QUEST_ACCEPT you can totally hide quests --HG-- branch : trunk
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@@ -80,10 +80,11 @@ enum ConditionSourceType
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CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16,//DONE
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CONDITION_SOURCE_TYPE_SPELL = 17,//DONE
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CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET = 18,//DONE
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CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19//DONE
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CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19,//DONE
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CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK = 20//DONE
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};
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#define MAX_CONDITIONSOURCETYPE 20
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#define MAX_CONDITIONSOURCETYPE 21
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struct Condition
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{
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