Fixed bank bag slot amount achievement statistic. Cleanup related code. Author: VladimirMangos
--HG-- branch : trunk
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@@ -962,7 +962,8 @@ class TRINITY_DLL_SPEC Player : public Unit
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static bool IsBankPos( uint8 bag, uint8 slot );
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bool IsValidPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
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bool IsValidPos( uint8 bag, uint8 slot );
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bool HasBankBagSlot( uint8 slot ) const;
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uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); }
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void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); }
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bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const;
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bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL);
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bool CanNoReagentCast(SpellEntry const* spellInfo) const;
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