Move some grid object functions into one parent class

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-26 11:38:30 +01:00
parent 25c28cae98
commit 2fa14abf42
6 changed files with 14 additions and 20 deletions
+1 -4
View File
@@ -48,7 +48,7 @@ enum CorpseFlags
CORPSE_FLAG_LOOTABLE = 0x20
};
class Corpse : public WorldObject
class Corpse : public WorldObject, public GridObject<Corpse>
{
public:
explicit Corpse( CorpseType type = CORPSE_BONES );
@@ -88,10 +88,7 @@ class Corpse : public WorldObject
void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
GridReference<Corpse> &GetGridRef() { return m_gridRef; }
private:
GridReference<Corpse> m_gridRef;
CorpseType m_type;
time_t m_time;
GridPair m_grid; // gride for corpse position for fast search
+1 -4
View File
@@ -397,7 +397,7 @@ typedef std::map<uint32,time_t> CreatureSpellCooldowns;
#define MAX_VENDOR_ITEMS 150 // Limitation in 3.x.x item count in SMSG_LIST_INVENTORY
class TRINITY_DLL_SPEC Creature : public Unit
class TRINITY_DLL_SPEC Creature : public Unit, public GridObject<Creature>
{
public:
@@ -607,7 +607,6 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool hasQuest(uint32 quest_id) const;
bool hasInvolvedQuest(uint32 quest_id) const;
GridReference<Creature> &GetGridRef() { return m_gridRef; }
bool isRegeneratingHealth() { return m_regenHealth; }
virtual uint8 GetPetAutoSpellSize() const { return CREATURE_MAX_SPELLS; }
virtual uint32 GetPetAutoSpellOnPos(uint8 pos) const
@@ -711,8 +710,6 @@ class TRINITY_DLL_SPEC Creature : public Unit
//Formation var
CreatureGroup *m_formation;
GridReference<Creature> m_gridRef;
};
class AssistDelayEvent : public BasicEvent
+1 -4
View File
@@ -26,7 +26,7 @@
class Unit;
struct SpellEntry;
class DynamicObject : public WorldObject
class DynamicObject : public WorldObject, public GridObject<DynamicObject>
{
public:
typedef std::set<Unit*> AffectedSet;
@@ -58,7 +58,6 @@ class DynamicObject : public WorldObject
void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
GridReference<DynamicObject> &GetGridRef() { return m_gridRef; }
protected:
uint32 m_spellId;
uint32 m_effMask;
@@ -66,7 +65,5 @@ class DynamicObject : public WorldObject
uint32 m_updateTimer;
float m_radius;
AffectedSet m_affected;
private:
GridReference<DynamicObject> m_gridRef;
};
#endif
+1 -5
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@@ -581,7 +581,7 @@ class Unit;
// 5 sec for bobber catch
#define FISHING_BOBBER_READY_TIME 5
class TRINITY_DLL_SPEC GameObject : public WorldObject
class TRINITY_DLL_SPEC GameObject : public WorldObject, public GridObject<GameObject>
{
public:
explicit GameObject();
@@ -722,8 +722,6 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
GameObject* LookupFishingHoleAround(float range);
GridReference<GameObject> &GetGridRef() { return m_gridRef; }
void CastSpell(Unit *target, uint32 spell);
void SendCustomAnim();
bool IsInRange(float x, float y, float z, float radius) const;
@@ -759,7 +757,5 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
uint16 m_LootMode; // bitmask, default DEFAULT_LOOT_MODE, determines what loot will be lootable
private:
void SwitchDoorOrButton(bool activate, bool alternative = false);
GridReference<GameObject> m_gridRef;
};
#endif
+9
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@@ -448,6 +448,15 @@ class WorldLocation : public Position
uint32 m_mapId;
};
template<class T>
class GridObject
{
public:
GridReference<T> &GetGridRef() { return m_gridRef; }
protected:
GridReference<T> m_gridRef;
};
class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation
{
public:
+1 -3
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@@ -960,7 +960,7 @@ struct BGData
bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
};
class TRINITY_DLL_SPEC Player : public Unit
class TRINITY_DLL_SPEC Player : public Unit, public GridObject<Player>
{
friend class WorldSession;
friend void Item::AddToUpdateQueueOf(Player *player);
@@ -2238,7 +2238,6 @@ class TRINITY_DLL_SPEC Player : public Unit
uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
void SetOriginalGroup(Group *group, int8 subgroup = -1);
GridReference<Player> &GetGridRef() { return m_gridRef; }
MapReference &GetMapRef() { return m_mapRef; }
// Set map to player and add reference
@@ -2531,7 +2530,6 @@ Spell * m_spellModTakingSpell;
m_DelayedOperations |= operation;
}
GridReference<Player> m_gridRef;
MapReference m_mapRef;
void UpdateCharmedAI();