Move some grid object functions into one parent class

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-26 11:38:30 +01:00
parent 25c28cae98
commit 2fa14abf42
6 changed files with 14 additions and 20 deletions
+1 -4
View File
@@ -48,7 +48,7 @@ enum CorpseFlags
CORPSE_FLAG_LOOTABLE = 0x20 CORPSE_FLAG_LOOTABLE = 0x20
}; };
class Corpse : public WorldObject class Corpse : public WorldObject, public GridObject<Corpse>
{ {
public: public:
explicit Corpse( CorpseType type = CORPSE_BONES ); explicit Corpse( CorpseType type = CORPSE_BONES );
@@ -88,10 +88,7 @@ class Corpse : public WorldObject
void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); } void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); } void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
GridReference<Corpse> &GetGridRef() { return m_gridRef; }
private: private:
GridReference<Corpse> m_gridRef;
CorpseType m_type; CorpseType m_type;
time_t m_time; time_t m_time;
GridPair m_grid; // gride for corpse position for fast search GridPair m_grid; // gride for corpse position for fast search
+1 -4
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@@ -397,7 +397,7 @@ typedef std::map<uint32,time_t> CreatureSpellCooldowns;
#define MAX_VENDOR_ITEMS 150 // Limitation in 3.x.x item count in SMSG_LIST_INVENTORY #define MAX_VENDOR_ITEMS 150 // Limitation in 3.x.x item count in SMSG_LIST_INVENTORY
class TRINITY_DLL_SPEC Creature : public Unit class TRINITY_DLL_SPEC Creature : public Unit, public GridObject<Creature>
{ {
public: public:
@@ -607,7 +607,6 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool hasQuest(uint32 quest_id) const; bool hasQuest(uint32 quest_id) const;
bool hasInvolvedQuest(uint32 quest_id) const; bool hasInvolvedQuest(uint32 quest_id) const;
GridReference<Creature> &GetGridRef() { return m_gridRef; }
bool isRegeneratingHealth() { return m_regenHealth; } bool isRegeneratingHealth() { return m_regenHealth; }
virtual uint8 GetPetAutoSpellSize() const { return CREATURE_MAX_SPELLS; } virtual uint8 GetPetAutoSpellSize() const { return CREATURE_MAX_SPELLS; }
virtual uint32 GetPetAutoSpellOnPos(uint8 pos) const virtual uint32 GetPetAutoSpellOnPos(uint8 pos) const
@@ -711,8 +710,6 @@ class TRINITY_DLL_SPEC Creature : public Unit
//Formation var //Formation var
CreatureGroup *m_formation; CreatureGroup *m_formation;
GridReference<Creature> m_gridRef;
}; };
class AssistDelayEvent : public BasicEvent class AssistDelayEvent : public BasicEvent
+1 -4
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@@ -26,7 +26,7 @@
class Unit; class Unit;
struct SpellEntry; struct SpellEntry;
class DynamicObject : public WorldObject class DynamicObject : public WorldObject, public GridObject<DynamicObject>
{ {
public: public:
typedef std::set<Unit*> AffectedSet; typedef std::set<Unit*> AffectedSet;
@@ -58,7 +58,6 @@ class DynamicObject : public WorldObject
void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); } void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); } void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
GridReference<DynamicObject> &GetGridRef() { return m_gridRef; }
protected: protected:
uint32 m_spellId; uint32 m_spellId;
uint32 m_effMask; uint32 m_effMask;
@@ -66,7 +65,5 @@ class DynamicObject : public WorldObject
uint32 m_updateTimer; uint32 m_updateTimer;
float m_radius; float m_radius;
AffectedSet m_affected; AffectedSet m_affected;
private:
GridReference<DynamicObject> m_gridRef;
}; };
#endif #endif
+1 -5
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@@ -581,7 +581,7 @@ class Unit;
// 5 sec for bobber catch // 5 sec for bobber catch
#define FISHING_BOBBER_READY_TIME 5 #define FISHING_BOBBER_READY_TIME 5
class TRINITY_DLL_SPEC GameObject : public WorldObject class TRINITY_DLL_SPEC GameObject : public WorldObject, public GridObject<GameObject>
{ {
public: public:
explicit GameObject(); explicit GameObject();
@@ -722,8 +722,6 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
GameObject* LookupFishingHoleAround(float range); GameObject* LookupFishingHoleAround(float range);
GridReference<GameObject> &GetGridRef() { return m_gridRef; }
void CastSpell(Unit *target, uint32 spell); void CastSpell(Unit *target, uint32 spell);
void SendCustomAnim(); void SendCustomAnim();
bool IsInRange(float x, float y, float z, float radius) const; bool IsInRange(float x, float y, float z, float radius) const;
@@ -759,7 +757,5 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
uint16 m_LootMode; // bitmask, default DEFAULT_LOOT_MODE, determines what loot will be lootable uint16 m_LootMode; // bitmask, default DEFAULT_LOOT_MODE, determines what loot will be lootable
private: private:
void SwitchDoorOrButton(bool activate, bool alternative = false); void SwitchDoorOrButton(bool activate, bool alternative = false);
GridReference<GameObject> m_gridRef;
}; };
#endif #endif
+9
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@@ -448,6 +448,15 @@ class WorldLocation : public Position
uint32 m_mapId; uint32 m_mapId;
}; };
template<class T>
class GridObject
{
public:
GridReference<T> &GetGridRef() { return m_gridRef; }
protected:
GridReference<T> m_gridRef;
};
class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation
{ {
public: public:
+1 -3
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@@ -960,7 +960,7 @@ struct BGData
bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; } bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
}; };
class TRINITY_DLL_SPEC Player : public Unit class TRINITY_DLL_SPEC Player : public Unit, public GridObject<Player>
{ {
friend class WorldSession; friend class WorldSession;
friend void Item::AddToUpdateQueueOf(Player *player); friend void Item::AddToUpdateQueueOf(Player *player);
@@ -2238,7 +2238,6 @@ class TRINITY_DLL_SPEC Player : public Unit
uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); } uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
void SetOriginalGroup(Group *group, int8 subgroup = -1); void SetOriginalGroup(Group *group, int8 subgroup = -1);
GridReference<Player> &GetGridRef() { return m_gridRef; }
MapReference &GetMapRef() { return m_mapRef; } MapReference &GetMapRef() { return m_mapRef; }
// Set map to player and add reference // Set map to player and add reference
@@ -2531,7 +2530,6 @@ Spell * m_spellModTakingSpell;
m_DelayedOperations |= operation; m_DelayedOperations |= operation;
} }
GridReference<Player> m_gridRef;
MapReference m_mapRef; MapReference m_mapRef;
void UpdateCharmedAI(); void UpdateCharmedAI();