Move some grid object functions into one parent class
--HG-- branch : trunk
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@@ -26,7 +26,7 @@
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class Unit;
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struct SpellEntry;
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class DynamicObject : public WorldObject
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class DynamicObject : public WorldObject, public GridObject<DynamicObject>
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{
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public:
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typedef std::set<Unit*> AffectedSet;
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@@ -58,7 +58,6 @@ class DynamicObject : public WorldObject
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void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
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void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
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GridReference<DynamicObject> &GetGridRef() { return m_gridRef; }
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protected:
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uint32 m_spellId;
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uint32 m_effMask;
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@@ -66,7 +65,5 @@ class DynamicObject : public WorldObject
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uint32 m_updateTimer;
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float m_radius;
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AffectedSet m_affected;
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private:
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GridReference<DynamicObject> m_gridRef;
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};
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#endif
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