Core: Removed all double (and more) empty lines
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@@ -162,7 +162,6 @@ class mob_av_marshal_or_warmaster : public CreatureScript
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uiEnrageTimer = urand(10*IN_MILLISECONDS,30*IN_MILLISECONDS);
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}else uiEnrageTimer -= diff;
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// check if creature is not outside of building
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if (uiResetTimer <= diff)
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{
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@@ -179,7 +179,6 @@ public:
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uiFrostboltTimer = urand(4*IN_MILLISECONDS,12*IN_MILLISECONDS);
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} else uiFrostboltTimer -= diff;
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// check if creature is not outside of building
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if (uiResetTimer < diff)
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{
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@@ -128,7 +128,6 @@ public:
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}
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};
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CreatureAI *GetAI(Creature *creature) const
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{
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return new boss_drektharAI(creature);
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@@ -41,7 +41,6 @@ public:
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{
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boss_galvangarAI(Creature *c) : ScriptedAI(c) {}
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uint32 uiCleaveTimer;
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uint32 uiFrighteningShoutTimer;
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uint32 uiWhirlwind1Timer;
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@@ -49,7 +48,6 @@ public:
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uint32 uiMortalStrikeTimer;
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uint32 uiResetTimer;
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void Reset()
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{
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uiCleaveTimer = urand(1*IN_MILLISECONDS,9*IN_MILLISECONDS);
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