Core: Removed all double (and more) empty lines
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@@ -812,7 +812,6 @@ void Battleground::EndBattleground(uint32 winner)
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UpdatePlayerScore(plr, SCORE_BONUS_HONOR, GetBonusHonorFromKill(loser_kills));
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}
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plr->ResetAllPowers();
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plr->CombatStopWithPets(true);
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@@ -21,7 +21,6 @@
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#include "World.h"
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#include "WorldPacket.h"
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#include "ArenaTeam.h"
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#include "BattlegroundMgr.h"
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#include "BattlegroundAV.h"
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@@ -1490,4 +1490,3 @@ void BattlegroundAV::ResetBGSubclass()
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}
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@@ -171,7 +171,6 @@ void BattlegroundDS::Reset()
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Battleground::Reset();
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}
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bool BattlegroundDS::SetupBattleground()
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{
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// gates
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@@ -908,7 +908,6 @@ class BattlegroundIC : public Battleground
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Transport* gunshipAlliance;
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Transport* gunshipHorde;
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uint32 GetNextBanner(ICNodePoint* nodePoint,uint32 team, bool returnDefinitve);
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uint32 GetGateIDFromEntry(uint32 id)
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@@ -167,7 +167,6 @@ bool BattlegroundRV::HandlePlayerUnderMap(Player *player)
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return true;
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}
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void BattlegroundRV::HandleAreaTrigger(Player *Source, uint32 Trigger)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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@@ -24,7 +24,6 @@
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#include "ObjectMgr.h"
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#include "WorldPacket.h"
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BattlegroundSA::BattlegroundSA()
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{
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m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_SA_START_TWO_MINUTES;
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@@ -70,7 +69,6 @@ bool BattlegroundSA::ResetObjs()
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uint32 atF = BG_SA_Factions[Attackers];
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uint32 defF = BG_SA_Factions[Attackers ? TEAM_ALLIANCE : TEAM_HORDE];
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for (uint8 i = 0; i <BG_SA_MAXOBJ; i++)
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DelObject(i);
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@@ -72,7 +72,6 @@ enum BG_SA_WorldStates
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BG_SA_YELLOW_GATEWS = 3638,
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BG_SA_ANCIENT_GATEWS = 3849,
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BG_SA_LEFT_GY_ALLIANCE = 3635,
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BG_SA_RIGHT_GY_ALLIANCE = 3636,
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BG_SA_CENTER_GY_ALLIANCE = 3637,
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@@ -485,7 +484,6 @@ class BattlegroundSA : public Battleground
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void RemovePlayer(Player *plr,uint64 guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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/* Scorekeeping */
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/// Update score board
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void UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor = true);
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@@ -542,7 +540,6 @@ class BattlegroundSA : public Battleground
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/// Send packet to player for destroy boats (client part)
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void SendTransportsRemove(Player * player);
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/// Id of attacker team
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TeamId Attackers;
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/// Totale elapsed time of current round
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