Clear afk before joining bg
--HG-- branch : trunk
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@@ -454,6 +454,9 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
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_player->SetBattleGroundId(bg->GetInstanceID());
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// set the destination team
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_player->SetBGTeam(team);
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// clear AFK
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if(_player->isAFK())
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_player->ToggleAFK();
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// bg->HandleBeforeTeleportToBattleGround(_player);
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sBattleGroundMgr.SendToBattleGround(_player, instanceId);
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// add only in HandleMoveWorldPortAck()
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