It is now possible to use CMake on windows for proper build (PCH support included)
Merged PCH header into gamePCH since they became the same after these changes --HG-- branch : trunk rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
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@@ -118,9 +118,9 @@ include_directories(
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set(worldserver_LINK_FLAGS "")
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add_executable(worldserver ${worldserver_SRCS})
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add_definitions(
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-D_TRINITY_CORE_CONFIG='"${CONF_DIR}/worldserver.conf"'
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)
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if(NOT WIN32)
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add_definitions(-D_TRINITY_CORE_CONFIG='"${CONF_DIR}/worldserver.conf"')
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endif()
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add_dependencies(worldserver revision.h)
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@@ -152,11 +152,11 @@ if(WIN32)
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trinityconfig
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collision
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g3dlib
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jemalloc
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${SCRIPT_LIB}
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${ACE_LIBRARY}
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ace
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${MYSQL_LIBRARY}
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${OPENSSL_LIBRARIES}
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${OPENSSL_EXTRA_LIBRARIES}
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)
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else()
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target_link_libraries(
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