It is now possible to use CMake on windows for proper build (PCH support included)

Merged PCH header into gamePCH since they became the same after these changes

--HG--
branch : trunk
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
This commit is contained in:
Shauren
2010-06-30 13:10:13 +02:00
parent b0d5071598
commit 2ea043484d
13 changed files with 390 additions and 39 deletions
+5 -5
View File
@@ -118,9 +118,9 @@ include_directories(
set(worldserver_LINK_FLAGS "")
add_executable(worldserver ${worldserver_SRCS})
add_definitions(
-D_TRINITY_CORE_CONFIG='"${CONF_DIR}/worldserver.conf"'
)
if(NOT WIN32)
add_definitions(-D_TRINITY_CORE_CONFIG='"${CONF_DIR}/worldserver.conf"')
endif()
add_dependencies(worldserver revision.h)
@@ -152,11 +152,11 @@ if(WIN32)
trinityconfig
collision
g3dlib
jemalloc
${SCRIPT_LIB}
${ACE_LIBRARY}
ace
${MYSQL_LIBRARY}
${OPENSSL_LIBRARIES}
${OPENSSL_EXTRA_LIBRARIES}
)
else()
target_link_libraries(