It is now possible to use CMake on windows for proper build (PCH support included)
Merged PCH header into gamePCH since they became the same after these changes --HG-- branch : trunk rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
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#include "NixCorePCH.h"
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#include "WinCorePCH.h"
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//add here most rarely modified headers to speed up debug build compilation
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#include "..\Server\WorldSocket.h" // must be first to make ACE happy with ACE includes in it
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#include "..\..\shared\Common.h"
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#include "..\Maps\MapManager.h"
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#include "..\..\shared\Logging\Log.h"
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#include "..\Globals\ObjectAccessor.h"
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#include "..\Entities\Object\ObjectDefines.h"
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#include "..\..\shared\Database/SQLStorage.h"
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#include "..\Protocol\Opcodes.h"
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#include "..\Miscellaneous\SharedDefines.h"
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#include "..\Globals\ObjectMgr.h"
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#include "ScriptPCH.h"
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#include "gamePCH.h"
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