It is now possible to use CMake on windows for proper build (PCH support included)

Merged PCH header into gamePCH since they became the same after these changes

--HG--
branch : trunk
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
This commit is contained in:
Shauren
2010-06-30 13:10:13 +02:00
parent b0d5071598
commit 2ea043484d
13 changed files with 390 additions and 39 deletions
@@ -1 +0,0 @@
#include "NixCorePCH.h"
@@ -1 +0,0 @@
#include "WinCorePCH.h"
@@ -1,14 +0,0 @@
//add here most rarely modified headers to speed up debug build compilation
#include "..\Server\WorldSocket.h" // must be first to make ACE happy with ACE includes in it
#include "..\..\shared\Common.h"
#include "..\Maps\MapManager.h"
#include "..\..\shared\Logging\Log.h"
#include "..\Globals\ObjectAccessor.h"
#include "..\Entities\Object\ObjectDefines.h"
#include "..\..\shared\Database/SQLStorage.h"
#include "..\Protocol\Opcodes.h"
#include "..\Miscellaneous\SharedDefines.h"
#include "..\Globals\ObjectMgr.h"
#include "ScriptPCH.h"
@@ -0,0 +1 @@
#include "gamePCH.h"