It is now possible to use CMake on windows for proper build (PCH support included)
Merged PCH header into gamePCH since they became the same after these changes --HG-- branch : trunk rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
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@@ -281,11 +281,11 @@ MACRO(ADD_NATIVE_PRECOMPILED_HEADER _targetName _input)
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SET(oldProps "")
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endif(${oldProps} MATCHES NOTFOUND)
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SET(newProperties "${oldProps} /Yu\"${_input}\" /FI\"${_input}\"")
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SET(newProperties "${oldProps} /Yu\"${_input}.h\" /FI\"${_input}.h\"")
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SET_TARGET_PROPERTIES(${_targetName} PROPERTIES COMPILE_FLAGS "${newProperties}")
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#also inlude ${oldProps} to have the same compile options
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SET_SOURCE_FILES_PROPERTIES(${${_targetName}_pch} PROPERTIES COMPILE_FLAGS "${oldProps} /Yc\"${_input}\"")
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SET_SOURCE_FILES_PROPERTIES(${_input}.cpp PROPERTIES COMPILE_FLAGS "${oldProps} /Yc\"${_input}.h\"")
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else(CMAKE_GENERATOR MATCHES Visual*)
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