Core/Spells: Use ShapeshiftForm model IDs from DBC instead of as hardcoded values - fix by Kaelima
(Some shapeshifts need overrides due to missing DBC data, and needs hardcoding - already handled) Closes issue 4832. --HG-- branch : trunk
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@@ -2942,6 +2942,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const * aurApp, uint8 m
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uint32 modelid = 0;
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Powers PowerType = POWER_MANA;
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ShapeshiftForm form = ShapeshiftForm(GetMiscValue());
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switch(form)
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{
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case FORM_CAT:
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