Core/Spells: Use ShapeshiftForm model IDs from DBC instead of as hardcoded values - fix by Kaelima

(Some shapeshifts need overrides due to missing DBC data, and needs hardcoding - already handled)
Closes issue 4832.

--HG--
branch : trunk
This commit is contained in:
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2010-11-17 18:15:49 +01:00
parent 4fb572015a
commit 2e68705e22
4 changed files with 28 additions and 41 deletions
+1 -1
View File
@@ -101,7 +101,7 @@ const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
const char SpellRadiusfmt[]="nfxf";
const char SpellRangefmt[]="nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char SpellRuneCostfmt[]="niiii";
const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixixxxxiiiiiiii";
const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixiiixxiiiiiiii";
const char StableSlotPricesfmt[] = "ni";
const char SummonPropertiesfmt[] = "niiiii";
const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxxxx";