Core/Spells: Use ShapeshiftForm model IDs from DBC instead of as hardcoded values - fix by Kaelima
(Some shapeshifts need overrides due to missing DBC data, and needs hardcoding - already handled) Closes issue 4832. --HG-- branch : trunk
This commit is contained in:
@@ -101,7 +101,7 @@ const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
|
||||
const char SpellRadiusfmt[]="nfxf";
|
||||
const char SpellRangefmt[]="nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
|
||||
const char SpellRuneCostfmt[]="niiii";
|
||||
const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixixxxxiiiiiiii";
|
||||
const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixiiixxiiiiiiii";
|
||||
const char StableSlotPricesfmt[] = "ni";
|
||||
const char SummonPropertiesfmt[] = "niiiii";
|
||||
const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxxxx";
|
||||
|
||||
Reference in New Issue
Block a user