Core/Spells: Use ShapeshiftForm model IDs from DBC instead of as hardcoded values - fix by Kaelima
(Some shapeshifts need overrides due to missing DBC data, and needs hardcoding - already handled) Closes issue 4832. --HG-- branch : trunk
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@@ -1610,8 +1610,8 @@ struct SpellShapeshiftEntry
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int32 creatureType; // 20 <= 0 humanoid, other normal creature types
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//uint32 unk1; // 21 unused
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uint32 attackSpeed; // 22
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//uint32 modelID; // 23 unused, alliance modelid (where horde case?)
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//uint32 unk2; // 24 unused
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uint32 modelID_A; // 23 alliance modelid
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uint32 modelID_H; // 24 horde modelid (only one form)
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//uint32 unk3; // 25 unused
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//uint32 unk4; // 26 unused
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uint32 stanceSpell[MAX_SHAPESHIFT_SPELLS]; // 27 - 34 unused
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