Core/Spells: Use ShapeshiftForm model IDs from DBC instead of as hardcoded values - fix by Kaelima

(Some shapeshifts need overrides due to missing DBC data, and needs hardcoding - already handled)
Closes issue 4832.

--HG--
branch : trunk
This commit is contained in:
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2010-11-17 18:15:49 +01:00
parent 4fb572015a
commit 2e68705e22
4 changed files with 28 additions and 41 deletions
+2 -2
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@@ -1610,8 +1610,8 @@ struct SpellShapeshiftEntry
int32 creatureType; // 20 <= 0 humanoid, other normal creature types
//uint32 unk1; // 21 unused
uint32 attackSpeed; // 22
//uint32 modelID; // 23 unused, alliance modelid (where horde case?)
//uint32 unk2; // 24 unused
uint32 modelID_A; // 23 alliance modelid
uint32 modelID_H; // 24 horde modelid (only one form)
//uint32 unk3; // 25 unused
//uint32 unk4; // 26 unused
uint32 stanceSpell[MAX_SHAPESHIFT_SPELLS]; // 27 - 34 unused