Code style (game + scripts only):
"while(" --> "while ("
--HG--
branch : trunk
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@@ -110,7 +110,7 @@ void MapManager::LoadTransports()
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//t->GetMap()->Add<GameObject>((GameObject *)t);
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++count;
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} while(result->NextRow());
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} while (result->NextRow());
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sLog.outString();
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sLog.outString( ">> Loaded %u transports", count );
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@@ -128,7 +128,7 @@ void MapManager::LoadTransports()
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std::string name = fields[2].GetCppString();
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sLog.outErrorDb("Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports DON'T must have any records in `gameobject` or its behavior will be unpredictable/bugged.",entry,name.c_str(),guid);
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}
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while(result->NextRow());
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while (result->NextRow());
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}
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}
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