Code style (game + scripts only):
"while(" --> "while ("
--HG--
branch : trunk
This commit is contained in:
+8
-8
@@ -1629,7 +1629,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin
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SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, TargetType);
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tempUnitMap.remove(cur);
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while(num)
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while (num)
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{
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TagUnitMap.push_back(cur);
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--num;
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@@ -1642,7 +1642,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin
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if(TargetType == SPELL_TARGETS_CHAINHEAL)
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{
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next = tempUnitMap.begin();
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while(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS
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while (cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS
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|| !cur->IsWithinLOSInMap(*next))
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{
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++next;
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@@ -1657,7 +1657,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin
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if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
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break;
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while(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE
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while (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE
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&& !m_caster->isInFrontInMap(*next, max_range)
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|| !m_caster->canSeeOrDetect(*next, false)
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|| !cur->IsWithinLOSInMap(*next))
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@@ -2484,7 +2484,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
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}
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unitList.clear();
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while(!manaUsers.empty() && unitList.size()<10)
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while (!manaUsers.empty() && unitList.size()<10)
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{
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unitList.push_back(manaUsers.top().getUnit());
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manaUsers.pop();
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@@ -2502,7 +2502,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
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}
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unitList.clear();
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while(!healedMembers.empty() && unitList.size()<1)
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while (!healedMembers.empty() && unitList.size()<1)
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{
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unitList.push_back(healedMembers.top().getUnit());
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healedMembers.pop();
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@@ -2533,7 +2533,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
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if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellInfo->SpellFamilyFlags[0] & 0x10000000 && m_spellInfo->SpellIconID == 2214) // Circle of Healing
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maxsize += m_caster->HasAura(55675) ? 1 : 0; // Glyph of Circle of Healing
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while(!healedMembers.empty() && unitList.size()<maxsize)
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while (!healedMembers.empty() && unitList.size()<maxsize)
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{
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unitList.push_back(healedMembers.top().getUnit());
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healedMembers.pop();
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@@ -6984,7 +6984,7 @@ void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* targ
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manaUsers.push(PrioritizeManaUnitWraper(*itr));
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TagUnitMap.clear();
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while(!manaUsers.empty())
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while (!manaUsers.empty())
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{
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TagUnitMap.push_back(manaUsers.top().getUnit());
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manaUsers.pop();
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@@ -7001,7 +7001,7 @@ void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* ta
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healthQueue.push(PrioritizeHealthUnitWraper(*itr));
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TagUnitMap.clear();
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while(!healthQueue.empty())
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while (!healthQueue.empty())
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{
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TagUnitMap.push_back(healthQueue.top().getUnit());
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healthQueue.pop();
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