Code style (game + scripts only):

"while(" --> "while ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:13:19 +02:00
parent 182e9a20b1
commit 2e127f7a30
74 changed files with 230 additions and 230 deletions
+8 -8
View File
@@ -1629,7 +1629,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin
SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, TargetType);
tempUnitMap.remove(cur);
while(num)
while (num)
{
TagUnitMap.push_back(cur);
--num;
@@ -1642,7 +1642,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin
if(TargetType == SPELL_TARGETS_CHAINHEAL)
{
next = tempUnitMap.begin();
while(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS
while (cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS
|| !cur->IsWithinLOSInMap(*next))
{
++next;
@@ -1657,7 +1657,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin
if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
break;
while(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE
while (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE
&& !m_caster->isInFrontInMap(*next, max_range)
|| !m_caster->canSeeOrDetect(*next, false)
|| !cur->IsWithinLOSInMap(*next))
@@ -2484,7 +2484,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
}
unitList.clear();
while(!manaUsers.empty() && unitList.size()<10)
while (!manaUsers.empty() && unitList.size()<10)
{
unitList.push_back(manaUsers.top().getUnit());
manaUsers.pop();
@@ -2502,7 +2502,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
}
unitList.clear();
while(!healedMembers.empty() && unitList.size()<1)
while (!healedMembers.empty() && unitList.size()<1)
{
unitList.push_back(healedMembers.top().getUnit());
healedMembers.pop();
@@ -2533,7 +2533,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellInfo->SpellFamilyFlags[0] & 0x10000000 && m_spellInfo->SpellIconID == 2214) // Circle of Healing
maxsize += m_caster->HasAura(55675) ? 1 : 0; // Glyph of Circle of Healing
while(!healedMembers.empty() && unitList.size()<maxsize)
while (!healedMembers.empty() && unitList.size()<maxsize)
{
unitList.push_back(healedMembers.top().getUnit());
healedMembers.pop();
@@ -6984,7 +6984,7 @@ void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* targ
manaUsers.push(PrioritizeManaUnitWraper(*itr));
TagUnitMap.clear();
while(!manaUsers.empty())
while (!manaUsers.empty())
{
TagUnitMap.push_back(manaUsers.top().getUnit());
manaUsers.pop();
@@ -7001,7 +7001,7 @@ void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* ta
healthQueue.push(PrioritizeHealthUnitWraper(*itr));
TagUnitMap.clear();
while(!healthQueue.empty())
while (!healthQueue.empty())
{
TagUnitMap.push_back(healthQueue.top().getUnit());
healthQueue.pop();