Code style (game + scripts only):
"while(" --> "while ("
--HG--
branch : trunk
This commit is contained in:
+5
-5
@@ -834,7 +834,7 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
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sLog.outDebug("STORAGE: Creating initial item, itemId = %u, count = %u",titem_id, titem_amount);
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// attempt equip by one
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while(titem_amount > 0)
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while (titem_amount > 0)
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{
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uint16 eDest;
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uint8 msg = CanEquipNewItem( NULL_SLOT, eDest, titem_id, false );
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@@ -2521,7 +2521,7 @@ void Player::GiveXP(uint32 xp, Unit* victim)
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uint32 nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
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uint32 newXP = curXP + xp + rested_bonus_xp;
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while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
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while ( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
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{
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newXP -= nextLvlXP;
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@@ -3732,7 +3732,7 @@ void Player::_LoadSpellCooldowns(QueryResult_AutoPtr result)
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sLog.outDebug("Player (GUID: %u) spell %u, item %u cooldown loaded (%u secs).", GetGUIDLow(), spell_id, item_id, uint32(db_time-curTime));
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}
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while( result->NextRow() );
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while ( result->NextRow() );
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}
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}
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@@ -4895,7 +4895,7 @@ void Player::LeftChannel(Channel *c)
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void Player::CleanupChannels()
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{
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while(!m_channels.empty())
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while (!m_channels.empty())
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{
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Channel* ch = *m_channels.begin();
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m_channels.erase(m_channels.begin()); // remove from player's channel list
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@@ -23155,7 +23155,7 @@ void Player::_LoadTalents(QueryResult_AutoPtr result)
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AddTalent(fields[0].GetUInt32(), fields[1].GetUInt32(), false);
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}
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while( result->NextRow() );
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while ( result->NextRow() );
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}
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}
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