Code style (game + scripts only):

"while(" --> "while ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:13:19 +02:00
parent 182e9a20b1
commit 2e127f7a30
74 changed files with 230 additions and 230 deletions
+5 -5
View File
@@ -834,7 +834,7 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
sLog.outDebug("STORAGE: Creating initial item, itemId = %u, count = %u",titem_id, titem_amount);
// attempt equip by one
while(titem_amount > 0)
while (titem_amount > 0)
{
uint16 eDest;
uint8 msg = CanEquipNewItem( NULL_SLOT, eDest, titem_id, false );
@@ -2521,7 +2521,7 @@ void Player::GiveXP(uint32 xp, Unit* victim)
uint32 nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
uint32 newXP = curXP + xp + rested_bonus_xp;
while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
while ( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
{
newXP -= nextLvlXP;
@@ -3732,7 +3732,7 @@ void Player::_LoadSpellCooldowns(QueryResult_AutoPtr result)
sLog.outDebug("Player (GUID: %u) spell %u, item %u cooldown loaded (%u secs).", GetGUIDLow(), spell_id, item_id, uint32(db_time-curTime));
}
while( result->NextRow() );
while ( result->NextRow() );
}
}
@@ -4895,7 +4895,7 @@ void Player::LeftChannel(Channel *c)
void Player::CleanupChannels()
{
while(!m_channels.empty())
while (!m_channels.empty())
{
Channel* ch = *m_channels.begin();
m_channels.erase(m_channels.begin()); // remove from player's channel list
@@ -23155,7 +23155,7 @@ void Player::_LoadTalents(QueryResult_AutoPtr result)
AddTalent(fields[0].GetUInt32(), fields[1].GetUInt32(), false);
}
while( result->NextRow() );
while ( result->NextRow() );
}
}