Code style (game + scripts only):
"while(" --> "while ("
--HG--
branch : trunk
This commit is contained in:
+15
-15
@@ -265,7 +265,7 @@ void GameEventMgr::LoadFromDB()
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pGameEvent.description = fields[6].GetCppString();
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} while( result->NextRow() );
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} while ( result->NextRow() );
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sLog.outString();
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sLog.outString( ">> Loaded %u game events", count );
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@@ -318,7 +318,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while( result->NextRow() );
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} while ( result->NextRow() );
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sLog.outString();
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sLog.outString( ">> Loaded %u game event saves in game events", count );
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}
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@@ -420,7 +420,7 @@ void GameEventMgr::LoadFromDB()
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GuidList& crelist = mGameEventCreatureGuids[internal_event_id];
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crelist.push_back(guid);
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} while( result->NextRow() );
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} while ( result->NextRow() );
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sLog.outString();
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sLog.outString( ">> Loaded %u creatures in game events", count );
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@@ -469,7 +469,7 @@ void GameEventMgr::LoadFromDB()
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GuidList& golist = mGameEventGameobjectGuids[internal_event_id];
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golist.push_back(guid);
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} while( result->NextRow() );
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} while ( result->NextRow() );
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sLog.outString();
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sLog.outString( ">> Loaded %u gameobjects in game events", count );
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@@ -532,7 +532,7 @@ void GameEventMgr::LoadFromDB()
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equiplist.push_back(std::pair<uint32, ModelEquip>(guid, newModelEquipSet));
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} while( result->NextRow() );
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} while ( result->NextRow() );
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sLog.outString();
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sLog.outString( ">> Loaded %u model/equipment changes in game events", count );
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@@ -578,7 +578,7 @@ void GameEventMgr::LoadFromDB()
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QuestRelList& questlist = mGameEventCreatureQuests[event_id];
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questlist.push_back(QuestRelation(id, quest));
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} while( result->NextRow() );
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} while ( result->NextRow() );
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sLog.outString();
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sLog.outString( ">> Loaded %u quests additions in game events", count );
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}
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@@ -623,7 +623,7 @@ void GameEventMgr::LoadFromDB()
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QuestRelList& questlist = mGameEventGameObjectQuests[event_id];
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questlist.push_back(QuestRelation(id, quest));
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} while( result->NextRow() );
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} while ( result->NextRow() );
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sLog.outString();
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sLog.outString( ">> Loaded %u quests additions in game events", count );
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@@ -669,7 +669,7 @@ void GameEventMgr::LoadFromDB()
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mQuestToEventConditions[quest].condition = condition;
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mQuestToEventConditions[quest].num = num;
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} while( result->NextRow() );
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} while ( result->NextRow() );
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sLog.outString();
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sLog.outString( ">> Loaded %u quest event conditions in game events", count );
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}
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@@ -715,7 +715,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while( result->NextRow() );
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} while ( result->NextRow() );
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sLog.outString();
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sLog.outString( ">> Loaded %u conditions in game events", count );
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}
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@@ -767,7 +767,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while( result->NextRow() );
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} while ( result->NextRow() );
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sLog.outString();
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sLog.outString( ">> Loaded %u condition saves in game events", count );
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}
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@@ -812,7 +812,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while( result->NextRow() );
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} while ( result->NextRow() );
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sLog.outString();
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sLog.outString( ">> Loaded %u npcflags in game events", count );
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}
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@@ -881,7 +881,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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vendors.push_back(newEntry);
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} while( result->NextRow() );
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} while ( result->NextRow() );
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sLog.outString();
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sLog.outString( ">> Loaded %u vendor additions in game events", count );
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}
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@@ -925,7 +925,7 @@ void GameEventMgr::LoadFromDB()
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++count;
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} while( result->NextRow() );
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} while ( result->NextRow() );
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sLog.outString();
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sLog.outString( ">> Loaded %u npc gossip textids in game events", count );
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}
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@@ -970,7 +970,7 @@ void GameEventMgr::LoadFromDB()
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mGameEventBattleGroundHolidays[event_id] = fields[1].GetUInt32();
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} while( result->NextRow() );
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} while ( result->NextRow() );
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sLog.outString();
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sLog.outString( ">> Loaded %u battleground holidays in game events", count );
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}
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@@ -1027,7 +1027,7 @@ void GameEventMgr::LoadFromDB()
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IdList& poollist = mGameEventPoolIds[internal_event_id];
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poollist.push_back(entry);
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} while( result->NextRow() );
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} while ( result->NextRow() );
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sLog.outString();
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sLog.outString( ">> Loaded %u pools in game events", count );
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}
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