Code style (game + scripts only):

"while(" --> "while ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:13:19 +02:00
parent 182e9a20b1
commit 2e127f7a30
74 changed files with 230 additions and 230 deletions
+4 -4
View File
@@ -547,7 +547,7 @@ void BattleGroundQueue::FillPlayersToBG(BattleGround* bg, BattleGroundBracketId
// At first we need to compare free space in bg and our selection pool
int32 diffAli = aliFree - int32(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount());
int32 diffHorde = hordeFree - int32(m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount());
while( abs(diffAli - diffHorde) > 1 && (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() > 0) )
while ( abs(diffAli - diffHorde) > 1 && (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() > 0) )
{
//each cycle execution we need to kick at least 1 group
if (diffAli < diffHorde)
@@ -750,7 +750,7 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BattleGroundBracketId bracke
}
/*
this method is called when group is inserted, or player / group is removed from BG Queue - there is only one player's status changed, so we don't use while(true) cycles to invite whole queue
this method is called when group is inserted, or player / group is removed from BG Queue - there is only one player's status changed, so we don't use while (true) cycles to invite whole queue
it must be called after fully adding the members of a group to ensure group joining
should be called from BattleGround::RemovePlayer function in some cases
*/
@@ -1158,7 +1158,7 @@ void BattleGroundMgr::DeleteAllBattleGrounds()
for (uint32 bgTypeId = 0; bgTypeId < MAX_BATTLEGROUND_TYPE_ID; ++bgTypeId)
{
// ~BattleGround call unregistring BG from queue
while(!BGFreeSlotQueue[bgTypeId].empty())
while (!BGFreeSlotQueue[bgTypeId].empty())
delete BGFreeSlotQueue[bgTypeId].front();
}
}
@@ -2107,7 +2107,7 @@ void BattleGroundMgr::LoadBattleMastersEntry()
mBattleMastersMap[entry] = BattleGroundTypeId(bgTypeId);
} while( result->NextRow() );
} while ( result->NextRow() );
sLog.outString();
sLog.outString( ">> Loaded %u battlemaster entries", count );