*Fix Rend bonus for hight hp targets - by Drethek.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-07-27 17:16:52 +02:00
parent e3e0fd522e
commit 2e0a8ae638
+7
View File
@@ -4850,6 +4850,13 @@ void AuraEffect::HandlePeriodicDamage(bool apply, bool Real, bool changeAmount)
float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
// "If used while your target is above 75% health, Rend does 35% more damage."
// as for 3.1.3 only ranks above 9 (wrong tooltip?)
if (spellmgr.GetSpellRank(m_spellProto->Id) >= 9)
{
if (m_target->HasAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, m_spellProto, caster))
m_amount += int32(m_amount*0.35);
}
return;
}
break;