Do not call AddObjectToRemoveList(Pet*) in Map::MoveAllCreaturesInMoveList(). Fix #2892.
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@@ -824,9 +824,17 @@ void Map::MoveAllCreaturesInMoveList()
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}
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}
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else
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else
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{
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{
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//AddObjectToRemoveList(Pet*) should only be called in Pet::Remove
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//This may happen when a player just logs in and a pet moves to a nearby unloaded cell
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//To avoid this, we can load nearby cells when player log in
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//But this check is always needed to ensure safety
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if (c->isPet())
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{
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((Pet*)c)->Remove(PET_SAVE_NOT_IN_SLOT, true);
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}
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// if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid
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// if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid
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// creature coordinates will be updated and notifiers send
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// creature coordinates will be updated and notifiers send
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if (!CreatureRespawnRelocation(c))
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else if (!CreatureRespawnRelocation(c))
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{
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{
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// ... or unload (if respawn grid also not loaded)
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// ... or unload (if respawn grid also not loaded)
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#ifdef TRINITY_DEBUG
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#ifdef TRINITY_DEBUG
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