[7348] Remove hack code from IsDeathPersistentSpell. Author: VladimirMangos

Re-apply zone dependent auras at resurrection by triggering zone update for player.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-27 12:28:10 -06:00
parent 4cdb56a967
commit 2dbe092d9f
3 changed files with 5 additions and 13 deletions
+3 -3
View File
@@ -3972,13 +3972,13 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent));
}
// trigger update zone for alive state zone updates
UpdateZone(GetZoneId());
// update visibility
//ObjectAccessor::UpdateVisibilityForPlayer(this);
SetToNotify();
// some items limited to specific map
DestroyZoneLimitedItem( true, GetZoneId());
if(!applySickness)
return;
-8
View File
@@ -391,14 +391,6 @@ inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto)
inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
{
switch(spellInfo->Id)
{
case 40214: // Dragonmaw Illusion
case 35480: case 35481: case 35482: // Human Illusion
case 35483: case 39824: // Human Illusion
return true;
}
return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT;
}
+1 -1
View File
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7347"
#define REVISION_NR "7348"
#endif // __REVISION_NR_H__