[7348] Remove hack code from IsDeathPersistentSpell. Author: VladimirMangos
Re-apply zone dependent auras at resurrection by triggering zone update for player. --HG-- branch : trunk
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+3
-3
@@ -3972,13 +3972,13 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
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SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent));
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}
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// trigger update zone for alive state zone updates
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UpdateZone(GetZoneId());
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// update visibility
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//ObjectAccessor::UpdateVisibilityForPlayer(this);
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SetToNotify();
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// some items limited to specific map
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DestroyZoneLimitedItem( true, GetZoneId());
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if(!applySickness)
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return;
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@@ -391,14 +391,6 @@ inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto)
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inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
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{
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switch(spellInfo->Id)
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{
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case 40214: // Dragonmaw Illusion
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case 35480: case 35481: case 35482: // Human Illusion
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case 35483: case 39824: // Human Illusion
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return true;
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}
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return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT;
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}
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@@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7347"
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#define REVISION_NR "7348"
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#endif // __REVISION_NR_H__
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