[7348] Remove hack code from IsDeathPersistentSpell. Author: VladimirMangos

Re-apply zone dependent auras at resurrection by triggering zone update for player.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-27 12:28:10 -06:00
parent 4cdb56a967
commit 2dbe092d9f
3 changed files with 5 additions and 13 deletions
+1 -9
View File
@@ -391,14 +391,6 @@ inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto)
inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
{
switch(spellInfo->Id)
{
case 40214: // Dragonmaw Illusion
case 35480: case 35481: case 35482: // Human Illusion
case 35483: case 39824: // Human Illusion
return true;
}
return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT;
}
@@ -1114,7 +1106,7 @@ class SpellMgr
SpellPetAuraMap mSpellPetAuraMap;
SpellCustomAttribute mSpellCustomAttr;
SpellLinkedMap mSpellLinkedMap;
PetLevelupSpellMap mPetLevelupSpellMap;
PetLevelupSpellMap mPetLevelupSpellMap;
};
#define spellmgr SpellMgr::Instance()