*Allow damage shield hits to miss.
*Send overkill on damage shield hit. *Correct data order for execute log of power take effects. --HG-- branch : trunk
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@@ -1443,6 +1443,7 @@ class Unit : public WorldObject
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void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
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void SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo);
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void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo);
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void SendSpellDamageImmune(Unit *target, uint32 spellId);
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void NearTeleportTo(float x, float y, float z, float orientation, bool casting = false);
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virtual bool SetPosition(float x, float y, float z, float ang, bool teleport = false);
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