*Allow damage shield hits to miss.

*Send overkill on damage shield hit.
*Correct data order for execute log of power take effects.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-08-29 03:38:21 +02:00
parent f67441b863
commit 2d877bbbfd
5 changed files with 43 additions and 44 deletions
+1
View File
@@ -1443,6 +1443,7 @@ class Unit : public WorldObject
void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
void SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo);
void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo);
void SendSpellDamageImmune(Unit *target, uint32 spellId);
void NearTeleportTo(float x, float y, float z, float orientation, bool casting = false);
virtual bool SetPosition(float x, float y, float z, float ang, bool teleport = false);