*Fix some spells with effect kill credit.
--HG-- branch : trunk
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@@ -630,6 +630,7 @@ void Spell::FillTargetMap()
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case SPELL_EFFECT_STUCK:
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case SPELL_EFFECT_FEED_PET:
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case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
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case SPELL_EFFECT_KILL_CREDIT:
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AddUnitTarget(m_caster, i);
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break;
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case SPELL_EFFECT_LEARN_PET_SPELL:
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