*Mangos: replaced dynamic by static allocation in server packets header. Added command to test large packets. By arrai.

*Mangos: [7022] Added support for packets > 64 kb. By derex.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-01-04 16:37:14 -06:00
parent eb5a7b02ee
commit 2d319dd5b4
7 changed files with 138 additions and 56 deletions
+1
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@@ -208,6 +208,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "anim", SEC_GAMEMASTER, false, &ChatHandler::HandleAnimCommand, "", NULL },
{ "lootrecipient", SEC_GAMEMASTER, false, &ChatHandler::HandleGetLootRecipient, "", NULL },
{ "arena", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugArenaCommand, "", NULL },
{ "sendlargepacket",SEC_ADMINISTRATOR, false, &ChatHandler::HandleSendLargePacketCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
+1
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@@ -485,6 +485,7 @@ class ChatHandler
bool HandleBindSightCommand(const char* args);
bool HandleUnbindSightCommand(const char* args);
bool HandleSpawnVehicle(const char * args);
bool HandleSendLargePacketCommand(const char * args);
Player* getSelectedPlayer();
Creature* getSelectedCreature();
+20 -4
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@@ -1767,14 +1767,30 @@ void ObjectMgr::LoadItemPrototypes()
const_cast<ItemPrototype*>(proto)->RequiredSkill = 0;
}
if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE))
{
sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped.",i,proto->AllowableClass);
// can be used in equip slot, as page read use in inventory, or spell casting at use
bool req = proto->InventoryType!=INVTYPE_NON_EQUIP || proto->PageText;
if(!req)
{
for (int j = 0; j < 5; ++j)
{
if(proto->Spells[j].SpellId)
{
req = true;
break;
}
}
}
if(!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE))
if(req)
{
sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped.",i,proto->AllowableRace);
if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE))
sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i,proto->AllowableClass);
if(!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE))
sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i,proto->AllowableRace);
}
}
if(proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell))
+101 -33
View File
@@ -63,14 +63,8 @@ struct ServerPktHeader
if(isLargePacket())
{
sLog.outDebug("initializing large server to client packet. Size: %u, cmd: %u", size, cmd);
header= new uint8[5];
header[headerIndex++] = 0x80|(0xFF &(size>>16));
}
else
{
header= new uint8[4];
}
header[headerIndex++] = 0xFF &(size>>8);
header[headerIndex++] = 0xFF &size;
@@ -78,11 +72,6 @@ struct ServerPktHeader
header[headerIndex++] = 0xFF & (cmd>>8);
}
~ServerPktHeader()
{
delete[] header;
}
uint8 getHeaderLength()
{
// cmd = 2 bytes, size= 2||3bytes
@@ -95,7 +84,7 @@ struct ServerPktHeader
}
const uint32 size;
uint8 *header;
uint8 header[5];
};
struct ClientPktHeader
@@ -124,6 +113,9 @@ m_OverSpeedPings (0),
m_LastPingTime (ACE_Time_Value::zero)
{
reference_counting_policy ().value (ACE_Event_Handler::Reference_Counting_Policy::ENABLED);
msg_queue()->high_water_mark(8*1024*1024);
msg_queue()->low_water_mark(8*1024*1024);
}
WorldSocket::~WorldSocket (void)
@@ -137,10 +129,6 @@ WorldSocket::~WorldSocket (void)
closing_ = true;
peer ().close ();
WorldPacket* pct;
while (m_PacketQueue.dequeue_head (pct) == 0)
delete pct;
}
bool WorldSocket::IsClosed (void) const
@@ -200,18 +188,35 @@ int WorldSocket::SendPacket (const WorldPacket& pct)
sWorldLog.Log ("\n\n");
}
if (iSendPacket (pct) == -1)
{
WorldPacket* npct;
ServerPktHeader header(pct.size()+2, pct.GetOpcode());
m_Crypt.EncryptSend ( header.header, header.getHeaderLength());
ACE_NEW_RETURN (npct, WorldPacket (pct), -1);
// NOTE maybe check of the size of the queue can be good ?
// to make it bounded instead of unbounded
if (m_PacketQueue.enqueue_tail (npct) == -1)
if (m_OutBuffer->space () >= pct.size () + header.getHeaderLength() && msg_queue()->is_empty())
{
delete npct;
sLog.outError ("WorldSocket::SendPacket: m_PacketQueue.enqueue_tail failed");
// Put the packet on the buffer.
if (m_OutBuffer->copy ((char*) header.header, header.getHeaderLength()) == -1)
ACE_ASSERT (false);
if (!pct.empty ())
if (m_OutBuffer->copy ((char*) pct.contents (), pct.size ()) == -1)
ACE_ASSERT (false);
}
else
{
// Enqueue the packet.
ACE_Message_Block* mb;
ACE_NEW_RETURN(mb, ACE_Message_Block(pct.size () + header.getHeaderLength()), -1);
mb->copy((char*) header.header, header.getHeaderLength());
if (!pct.empty ())
mb->copy((const char*)pct.contents(), pct.size ());
if(msg_queue()->enqueue_tail(mb,(ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
{
sLog.outError("WorldSocket::SendPacket enqueue_tail");
mb->release();
return -1;
}
}
@@ -336,7 +341,7 @@ int WorldSocket::handle_output (ACE_HANDLE)
const size_t send_len = m_OutBuffer->length ();
if (send_len == 0)
return cancel_wakeup_output (Guard);
return handle_output_queue (Guard);
#ifdef MSG_NOSIGNAL
ssize_t n = peer ().send (m_OutBuffer->rd_ptr (), send_len, MSG_NOSIGNAL);
@@ -366,15 +371,73 @@ int WorldSocket::handle_output (ACE_HANDLE)
{
m_OutBuffer->reset ();
if (!iFlushPacketQueue ())
return cancel_wakeup_output (Guard);
else
return schedule_wakeup_output (Guard);
return handle_output_queue (Guard);
}
ACE_NOTREACHED (return 0);
}
int WorldSocket::handle_output_queue (GuardType& g)
{
if(msg_queue()->is_empty())
return cancel_wakeup_output(g);
ACE_Message_Block *mblk;
if(msg_queue()->dequeue_head(mblk, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
{
sLog.outError("WorldSocket::handle_output_queue dequeue_head");
return -1;
}
const size_t send_len = mblk->length ();
#ifdef MSG_NOSIGNAL
ssize_t n = peer ().send (mblk->rd_ptr (), send_len, MSG_NOSIGNAL);
#else
ssize_t n = peer ().send (mblk->rd_ptr (), send_len);
#endif // MSG_NOSIGNAL
if (n == 0)
{
mblk->release();
return -1;
}
else if (n == -1)
{
if (errno == EWOULDBLOCK || errno == EAGAIN)
{
msg_queue()->enqueue_head(mblk, (ACE_Time_Value*) &ACE_Time_Value::zero);
return schedule_wakeup_output (g);
}
mblk->release();
return -1;
}
else if (n < send_len) //now n > 0
{
mblk->rd_ptr (static_cast<size_t> (n));
if (msg_queue()->enqueue_head(mblk, (ACE_Time_Value*) &ACE_Time_Value::zero) == -1)
{
sLog.outError("WorldSocket::handle_output_queue enqueue_head");
mblk->release();
return -1;
}
return schedule_wakeup_output (g);
}
else //now n == send_len
{
mblk->release();
return msg_queue()->is_empty() ? cancel_wakeup_output(g) : ACE_Event_Handler::WRITE_MASK;
}
ACE_NOTREACHED(return -1);
}
int WorldSocket::handle_close (ACE_HANDLE h, ACE_Reactor_Mask)
{
// Critical section
@@ -402,10 +465,15 @@ int WorldSocket::Update (void)
if (closing_)
return -1;
if (m_OutActive || m_OutBuffer->length () == 0)
if (m_OutActive || (m_OutBuffer->length () == 0 && msg_queue()->is_empty()))
return 0;
return handle_output (get_handle ());
int ret;
do
ret = handle_output (get_handle ());
while( ret > 0 );
return ret;
}
int WorldSocket::handle_input_header (void)
+3 -17
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@@ -103,9 +103,6 @@ class WorldSocket : protected WorldHandler
typedef ACE_Thread_Mutex LockType;
typedef ACE_Guard<LockType> GuardType;
/// Queue for storing packets for which there is no space.
typedef ACE_Unbounded_Queue< WorldPacket* > PacketQueueT;
/// Check if socket is closed.
bool IsClosed (void) const;
@@ -161,6 +158,9 @@ class WorldSocket : protected WorldHandler
int cancel_wakeup_output (GuardType& g);
int schedule_wakeup_output (GuardType& g);
/// Drain the queue if its not empty.
int handle_output_queue (GuardType& g);
/// process one incoming packet.
/// @param new_pct received packet ,note that you need to delete it.
int ProcessIncoming (WorldPacket* new_pct);
@@ -171,16 +171,6 @@ class WorldSocket : protected WorldHandler
/// Called by ProcessIncoming() on CMSG_PING.
int HandlePing (WorldPacket& recvPacket);
/// Try to write WorldPacket to m_OutBuffer ,return -1 if no space
/// Need to be called with m_OutBufferLock lock held
int iSendPacket (const WorldPacket& pct);
/// Flush m_PacketQueue if there are packets in it
/// Need to be called with m_OutBufferLock lock held
/// @return true if it wrote to the buffer ( AKA you need
/// to mark the socket for output ).
bool iFlushPacketQueue ();
private:
/// Time in which the last ping was received
ACE_Time_Value m_LastPingTime;
@@ -220,10 +210,6 @@ class WorldSocket : protected WorldHandler
/// Size of the m_OutBuffer.
size_t m_OutBufferSize;
/// Here are stored packets for which there was no space on m_OutBuffer,
/// this allows not-to kick player if its buffer is overflowed.
PacketQueueT m_PacketQueue;
/// True if the socket is registered with the reactor for output
bool m_OutActive;
+10
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@@ -621,3 +621,13 @@ bool ChatHandler::HandleSpawnVehicle(const char* args)
return true;
}
bool ChatHandler::HandleSendLargePacketCommand(const char* args)
{
const char* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. ";
std::ostringstream ss;
while(strlen(ss.str().c_str()) < 128000)
ss << stuffingString;
SendSysMessage(ss.str().c_str());
return true;
}
+1 -1
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@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7020"
#define REVISION_NR "7022"
#endif // __REVISION_NR_H__