Compile warnings fixes

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2011-05-27 14:45:44 +02:00
committed by Shauren
parent b533dfdca9
commit 2d1b3ccaa1
5 changed files with 9 additions and 9 deletions
@@ -272,7 +272,7 @@ class BossAI : public ScriptedAI
// to override UpdateAI // to override UpdateAI
// note: You must re-schedule the event within this method if the event // note: You must re-schedule the event within this method if the event
// is supposed to run more than once // is supposed to run more than once
virtual void ExecuteEvent(uint32 const eventId) { } virtual void ExecuteEvent(uint32 const /*eventId*/) { }
void Reset() { _Reset(); } void Reset() { _Reset(); }
void EnterCombat(Unit* /*who*/) { _EnterCombat(); } void EnterCombat(Unit* /*who*/) { _EnterCombat(); }
+2 -2
View File
@@ -1858,7 +1858,7 @@ void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const * aurEff, Spell
} }
} }
void Aura::CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented) void Aura::CallScriptEffectAbsorbHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
{ {
for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{ {
@@ -1888,7 +1888,7 @@ void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect * aurEff, AuraApplicat
} }
} }
void Aura::CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & defaultPrevented) void Aura::CallScriptEffectManaShieldHandlers(AuraEffect * aurEff, AuraApplication const * aurApp, DamageInfo & dmgInfo, uint32 & absorbAmount, bool & /*defaultPrevented*/)
{ {
for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr) for(std::list<AuraScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{ {
@@ -85,7 +85,7 @@ public:
} }
} }
void SetData(uint32 type, uint32 data) void SetData(uint32 type, uint32 /*data*/)
{ {
switch(type) switch(type)
{ {
@@ -175,7 +175,7 @@ struct ManaVoidSelector : public std::unary_function<Unit*, bool>
class DelayedCastEvent : public BasicEvent class DelayedCastEvent : public BasicEvent
{ {
public: public:
DelayedCastEvent(Creature* trigger, uint32 spellId, uint64 originalCaster, uint32 despawnTime) : _trigger(trigger), _spellId(spellId), _originalCaster(originalCaster), _despawnTime(despawnTime) DelayedCastEvent(Creature* trigger, uint32 spellId, uint64 originalCaster, uint32 despawnTime) : _trigger(trigger), _originalCaster(originalCaster), _spellId(spellId), _despawnTime(despawnTime)
{ {
} }
@@ -879,12 +879,12 @@ class npc_blistering_zombie : public CreatureScript
{ {
} }
void JustDied(Unit* killer) void JustDied(Unit* /*killer*/)
{ {
DoCast(me, SPELL_ACID_BURST, true); DoCast(me, SPELL_ACID_BURST, true);
} }
void UpdateAI(uint32 const diff) void UpdateAI(uint32 const /*diff*/)
{ {
if (!UpdateVictim()) if (!UpdateVictim())
return; return;
@@ -1173,7 +1173,7 @@ class spell_dreamwalker_summon_suppresser : public SpellScriptLoader
{ {
PrepareAuraScript(spell_dreamwalker_summon_suppresser_AuraScript); PrepareAuraScript(spell_dreamwalker_summon_suppresser_AuraScript);
void PeriodicTick(AuraEffect const* aurEff) void PeriodicTick(AuraEffect const* /*aurEff*/)
{ {
PreventDefaultAction(); PreventDefaultAction();
Unit* caster = GetCaster(); Unit* caster = GetCaster();
@@ -174,7 +174,7 @@ public:
void Reset() void Reset()
{ {
uint64 summonerGUID = 0; uint64 summonerGUID = 0;
Player* player = NULL;
if (me->isSummon()) if (me->isSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner()) if (Unit* summoner = me->ToTempSummon()->GetSummoner())
if (summoner->GetTypeId() == TYPEID_PLAYER) if (summoner->GetTypeId() == TYPEID_PLAYER)